Sekingar

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Sekingar
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Gender: Male
Japanese Name: セキンガル
Chinese Name: 赛艮加尔
Korean name: 세킹가르
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🎙️ Anime Voice Actor

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Yoshihito Sasaki
Yoshihito Sasaki
Japanese(Anime、Voice Actor)

🎬 Appearing Anime

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One-Punch Man
One-Punch Man
Release date: Oct. 5, 2015

Character Setting

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Sekingar is an original character appearing only in the remake version of One-Punch Man, a male executive staff member of the Hero Association distinguished by his cybernetic right eye, which doubles as a projector and a weak laser weapon.

Sekingar works as a mid-to-high-ranking staff member of the Hero Association and often serves as an operations commander.

He is portrayed as ambitious yet fundamentally decent, with genuine respect and concern for professional heroes.

He first appears (with a slightly earlier and rougher design) by around chapter 84 of the remake.

By the Monster Association raid, he has clearly become one of the Association’s key field strategists.

Within the Association, he is treated almost as an equal by Sitch and has frequent direct contact with S-class heroes.

This implies he is considered a rising star within the internal hierarchy.

Sekingar once secretly took the hero registration exam because he admired heroes but failed.

This past explains both his lingering “hero complex” and his strong sense of justice.

Sekingar is a man with a distinctive mechanized right eye that resembles an artificial eye.

This eye functions as a holographic projection device, allowing him to display maps, tactical data, and mission plans directly from his eye.

In addition to projection, his eye can fire a laser attack he dramatically calls the **“Executive Beam.”

However, its actual offensive power is negligible and played mostly for humor.

During the Monster Association battle, he loses his right hand due to an attack from the machine god unit G5.

Later, he is shown wearing a prosthetic arm, confirming that he has been fitted with a cybernetic or mechanical replacement.

While serving the Hero Association, his artificial eye and prosthetic arm are manufactured by Dr. Bofoi’s Metal Knight technology.

After leaving the Association structure to move into the Neo Heroes organization, he returns the Metal Knight equipment and adopts new cybernetic eye and arm gear developed by Isamu instead.

Sekingar is a Hero Association staff officer who specializes in planning and command rather than direct combat.

He often appears at the forefront of major operations, coordinating heroes from a command center or from the front lines.

He is best known as the field leader of the Waganma rescue operation, the large-scale mission to infiltrate the Monster Association base.

In this role, he selects the heroes to participate, briefs them, and tries to manage the chaotic, high-risk operation.

He demonstrates a clear understanding of human resources and talent allocation, both in combat and organization.

He believes that heroes should be deployed in roles where their abilities shine the most, and he sees it as his job to make that happen.

Sekingar’s relationship with S-class and A-class heroes is relatively close for a civilian staff member.

He is comfortable speaking frankly even with powerful figures such as Metal Bat, which shows both his courage and his sense of responsibility.

After the Monster Association incident, Sitch chooses him as one of the few people to be informed about Blast and the mysterious entity referred to as **“God.”

This marks him as one of the rare non-hero insiders aware of the setting’s deepest secrets.

Sekingar has strong ambitions to climb the ranks of the Hero Association, but he is not portrayed as corrupt or self-serving.

Instead, his ambition is tied to a desire to be useful and to support heroes effectively.

He openly admires heroes and once dreamed of becoming one himself.

Failing the hero exam pushed him into a staff career, but he never lost respect for those who fight on the front lines.

Despite having almost no real combat power, he is not a coward.

On the battlefield he often ends up being a liability in raw combat terms, but his mental composure and willingness to act stand out.

When the heroes are overwhelmed during the Monster Association assault, Sekingar shows courage and self-sacrifice.

He tries to carry all the fallen B-class and C-class heroes on his back to help them escape, walking a considerable distance while burdened with multiple people.

When confronted and cornered by the machine god unit G5, he even prepares to fight personally despite the overwhelming disadvantage.

In that same clash, he loses his right arm but does not panic or break down.

After losing his arm, Sekingar stays calm and keeps giving appropriate orders and encouragement to the surrounding heroes.

He focuses on selecting the right people for each task, maintaining command and morale instead of giving in to despair.

Metal Bat recognizes and respects this side of him, valuing Sekingar’s human qualities rather than just his position.

This respect from a rough, straightforward hero highlights just how genuine Sekingar’s character is.

One of his most famous lines expresses his philosophy about people and roles:

“Stone is fine as stone. Diamond is fine as diamond. If each does the right work in the right place, both become true treasures. Making that happen is what I see as my job.”

This quote encapsulates his belief that not everyone needs to be a hero; support staff and fighters alike can become “treasures” if properly placed.

He has a sharp eye for evaluating heroes’ potential and suitability.

Although his selection of heroes for the Waganma rescue operation differs from Sitch’s expectations, those chosen heroes are in fact promising and capable, confirming Sekingar’s keen judgment.

Sekingar’s combat ability is extremely low by the standards of the One-Punch Man world.

He is not a registered hero and cannot stand toe-to-toe with monster-level threats.

His cybernetic eye can fire the Executive Beam, a weak laser that is more gimmick than weapon.

The name “Executive Beam” adds comedic flair, and its damage is so low that it is practically useless in serious combat.

What he does have is above-average physical strength and stamina compared to a normal civilian.

The fact that he can carry multiple unconscious heroes over a decent distance suggests he is in much better shape than the average office worker.

It is unclear whether his physical conditioning and his cybernetics are connected to his past hero aspirations.

The story never confirms whether he trained specifically to become a hero, but his body is clearly tougher than that of a typical administrator.

His true “abilities” are intellectual and managerial rather than physical.

He shines as a strategist, personnel manager, and coordinator, with an accurate grasp of each hero’s strengths and weaknesses.

Waganma Rescue Operation

During the Monster Association arc, Sekingar is assigned as the mission leader for the operation to rescue Waganma, the kidnapped son of the wealthy financier Narinki.

This operation becomes one of the key battles in the remake, involving numerous heroes and deep incursions into enemy territory.

Sekingar is responsible for:

Choosing the heroes to participate in the raid

Planning the infiltration and rescue strategy

Coordinating between S-class, A-class, B-class, and C-class heroes

Adjusting plans in real time as the situation evolves

His selection of heroes appears unorthodox from Sitch’s perspective, but those chosen are actually quite talented and promising.

This decision showcases his talent-spotting skills and his willingness to trust heroes who might be underestimated on paper.

When Nyan (Nyann) fights the hero Drive Knight, the surrounding B-class and C-class heroes are defeated.

Sekingar tries to evacuate all of them by carrying them himself, proving his sense of responsibility and refusal to abandon his allies.

Attack by G5 and Loss of Arm

After Drive Knight defeats the monster Nyan, he attempts to contact the Hero Association.

At that moment, the machine god unit G5 launches an attack, aiming to disrupt communications and eliminate key personnel.

Sekingar is caught up in this assault by G5 and loses his right hand in the attack.

The injury is severe, but he controls his fear and shock, continuing to perform his duties as an officer.

Instead of breaking down, he quickly shifts his focus back to leadership, motivating heroes and assigning roles that fit the new crisis.

He uses his composure and authority to prevent chaos among the hero ranks during this terrifying mechanical onslaught.

Later, he is seen with a prosthetic arm, confirming that he has undergone further mechanical augmentation.

This new arm, combined with his cybernetic eye, visually underlines his evolution into a battle-hardened, if still non-combatant, support officer.

Aftermath of the Monster Association Incident

Following the defeat of the Monster Association and the conclusion of that storyline, Sekingar’s status within the organization subtly changes.

He has proven his reliability, courage, and judgment during one of the Hero Association’s most critical crises.

In recognition of his trustworthiness, Sitch chooses Sekingar as one of the rare people to be told about Blast and the existence of **“God.”

Very few humans are aware of these cosmic-level secrets, so being brought into this inner circle emphasizes how important he has become.

This disclosure also ties him more deeply into the overarching plot of One-Punch Man, linking an otherwise “bureaucratic” character to the series’ biggest mysteries.

He moves from a background support role to someone positioned close to the core of the story’s hidden truths.

As the story transitions from the Monster Association arc into the Neo Heroes arc, Sekingar makes an important career move.

He is officially headhunted and transferred to the Neo Heroes, a new organization that challenges the Hero Association’s dominance.

On the surface, it appears that Sekingar has “given up” on the Hero Association, disillusioned by its flaws.

Sitch even comments that, as a former hero aspirant, Sekingar is likely very particular about what heroes should be, which would make it easy for him to turn his back on a failing system.

However, the reality is more complex and far more heroic.

Another Hero Association executive, McCoy, is the one who actually arranges the recruitment of Sekingar into the Neo Heroes.

Behind the scenes, Sekingar is not truly betraying the Hero Association at all.

Instead, he is acting as a spy for the Hero Association’s heroes, infiltrating the Neo Heroes to gather information and protect his allies from within.

Child Emperor—now going by his real name, Isamu—has already gone ahead to Neo as a spy as well.

Sitch, who knows Isamu’s true mission, arranges for Sekingar and the hero Metal Bat to join Neo under the guise of “protection” and “support.”

Thus, Sekingar’s move to Neo is not a selfish career pivot but a deeply dangerous, brave decision.

He knowingly enters a suspicious, rival organization in order to safeguard the heroes of the Association and support Isamu’s covert activities.

For a bureaucrat-level character, this is an extraordinarily bold choice.

It reinforces the idea that his ambition is tied to responsibility and courage rather than greed or self-interest.

Once he leaves the Hero Association’s official structure, Sekingar returns the cybernetic equipment supplied by Metal Knight.

He then upgrades to new artificial eye and arm systems created by Isamu, further tying his fate to the Neo Heroes’ internal technology and to Isamu personally.

The name Sekingar is likely derived from a combination of ideas such as “one-eyed” or “artificial eye,” and “responsible person.”

This fits his design as a single-cyber-eye officer who shoulders heavy organizational responsibility.

Although his combat power is insignificant compared to real heroes, his feats show he is physically superior to a normal office worker.

Being able to carry multiple heroes and keep moving under fire indicates considerable strength and endurance.

His Executive Beam, while weak, contributes to his comedic charm as a non-hero trying to emulate heroic traits.

It also subtly reflects his lingering desire to be more than just support staff.

Even when he loses an arm, he does not collapse or retreat into self-pity.

Instead, he doubles down on his role as a coordinator, emphasizing again that his true “strength” lies in his mind and heart.

Sekingar is a rare example in One-Punch Man of a non-combat character who still feels genuinely heroic.

He protects others, accepts risk, and believes that “support staff” can be treasures just as much as front-line fighters.

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(Last edited time: Dec. 22, 2025, 11:05 p.m.)

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