Dubs is a male giant craftsman from The Seven Deadly Sins universe, famed as the greatest master smith of the Giant Clan and creator of key artifacts such as the Sacred Treasures and the Coffin of Eternal Darkness.
Although a giant, he is unusually short for his race, standing at about 280 cm tall, and he primarily appears in the second theatrical film The Seven Deadly Sins: Cursed by Light and later in Four Knights of the Apocalypse.
Dubs is renowned across the world as the “master artisan of the giants,” a legendary figure responsible for forging some of the most important weapons and artifacts in history.
He is the craftsman who created Meliodas’s Sacred Treasure Lostvayne and the Coffin of Eternal Darkness that sealed the Demon Clan during the Holy War 3,000 years ago.
Despite being a giant, his build is comparatively small at around 280 cm in height, which is considered short by the standards of his race.
He is not a frontline fighter; his strength lies in his magic and his craftsmanship, and he relies heavily on the weapons he has forged.
Dubs’s magic is called Forging, which lets him create and wield special, often bizarre weapons and tools in battle.
Because he is not naturally combative and depends on his tools, his personal combat power without his equipment is not particularly high.
Personality-wise, he is an obsessive perfectionist and a pure craftsman at heart.
He fixates on details such as perfectly timed cooking and relentless quality checks of the weapons he creates.
He claims to have no interest in living beings themselves, yet he constantly performs physical “inspections” on people to check their physical capabilities for using his tools.
This leads him to casually touch bodies of both men and women without much regard for personal boundaries, highlighting his lack of delicacy.
Dubs also has a distinctly nerdy side, including a peculiar, snickering laugh written as “Dufufufu,” often heard when he gets excited about a request or new project.
He tends to become visibly giddy and animated whenever he is asked to create a new, challenging weapon.
He is voiced by Shinichiro Kamio in the anime adaptations and films.
In the second film, The Seven Deadly Sins: Cursed by Light, Dubs appears in earnest rather than just being mentioned by name.
By this point in the story, he has been brainwashed by the Supreme Deity, just like Dahlia, and forced to act against his will.
Under the Supreme Deity’s control, Dubs joins Dahlia in attacking the Demon Realm.
During this assault, he fights Meliodas and demonstrates the terrifying versatility of his crafted weapons and his Forging magic.
Using a special flute and his equipment, Dubs manages to neutralize Meliodas’s Sacred Treasure Lostvayne.
He even brainwashes the real-image clones created by Lostvayne, putting Meliodas at a severe disadvantage and causing him to struggle in battle.
However, Dubs is completely outmatched when facing Zeldris, who fights without a Sacred Treasure.
Zeldris overwhelms him in a one-sided battle and pulls him in with Ominous Nebula, ignoring the gadgets and tools Dubs tries to rely on.
As Dubs is dragged into the attack, Zeldris scolds him, telling him that someone who cannot even protect his own body has no place on the battlefield.
Zeldris then delivers a finishing blow, leaving Dubs incapacitated and ending his role in the conflict.
This defeat breaks the Supreme Deity’s brainwashing, and Dubs is freed from her control.
After his liberation, his whereabouts and activities become unknown, leaving his future role in the world a mystery.
In Four Knights of the Apocalypse, the sequel series to The Seven Deadly Sins, Dubs reappears with a new position and new enemies.
Arthur Pendragon and his Chaos Knights are actively targeting him, recognizing his tremendous value as a master smith.
At this time, Dubs is employed as a cook under Sir Kay, hiding his identity and skills while working in a more peaceful role.
Despite his incredible talents, he initially refuses to take on new forging requests, preferring to keep a low profile.
Gawain approaches Dubs to ask him to craft weapons for Percival’s party in preparation for the battle at Beltreap.
Dubs flatly declines, showing his reluctance to get involved with conflict or large-scale warfare again.
However, Percival later personally asks Dubs to create a durable weapon for Lancelot.
This request, focused on sheer durability and pushing the limits of craftsmanship, piques Dubs’s curiosity and professional pride.
Fascinated by the idea of forging such sturdy weapons, Dubs changes his stance and agrees to help.
He makes Percival promise to inform Lancelot about Dubs’s location as a condition for his cooperation.
In the end, Dubs presents custom-made weapons to Percival’s party as a gift, showing that his artisan spirit is still thriving.
Even while being hunted by Arthur’s forces, he cannot resist the allure of a challenging project and worthy wielders.
Dubs’s magic, Forging, revolves around the creation, enhancement, and remote manipulation of weapons and magical tools.
He is far more dangerous with his equipment than without, and most of his combat style involves trapping, disabling, or overwhelming enemies using his inventions.
He does not excel at hand-to-hand combat and is physically weaker compared to battle-focused giants like Diane or Matrona.
Instead, he fights indirectly, using artifacts that bind, shrink, explode, or neutralize enemy weapons.
His tools often have unusual, almost whimsical designs, such as a shield with a face or a hammer shaped like a small dragon.
Despite their eccentric appearance, his creations are highly functional, often with multiple hidden abilities.
Dubs also applies his perfectionism to testing his own work.
He uses magical gear to disguise himself and to test how weapons handle in real combat situations, personally verifying their performance.
Flute (Unnamed)
Dubs carries a special transverse flute whose sound can interfere with and nullify Sacred Treasures.
In Cursed by Light, he uses this flute to neutralize Meliodas’s Lostvayne, stopping its real-image clones and even brainwashing them.
The flute does not simply silence weapons; it can hijack the abilities tied to them and turn those powers against their owner.
This makes it an extremely dangerous tool against opponents who rely heavily on Sacred Treasures or magical armaments.
Prison Monk’s Staff
The Prison Monk’s Staff is a golden staff whose tip is shaped like two hands clasped together.
It is one of Dubs’s signature weapons, designed less for destruction and more for control and confinement.
The staff can expand and spread its upper part like smoke, wrapping around opponents to bind or trap them.
More importantly, it can imprison a target within an alternate space inside the staff itself, effectively removing them from the battlefield.
This allows Dubs to neutralize powerful enemies without necessarily defeating them in direct combat.
He relies on this staff when he needs to capture rather than kill or when facing opponents he cannot overpower physically.
Flying Saucer
The Flying Saucer is a large circular shield with a face-like design, crafted by Dubs himself.
True to its name, it can fly, maneuver, and be remotely controlled during combat.
Dubs uses this shield both defensively and offensively, having it spin, ram, or intercept attacks as needed.
Its unusual appearance reflects his eccentric taste, but its performance in battle is serious and precise.
The Flying Saucer can also act as a moving barrier, protecting allies or restricting enemy movement.
As with many of his tools, it emphasizes versatility and trickery over raw destructive power.
Grim Reaper’s Scythe
The Grim Reaper’s Scythe is another of Dubs’s own creations.
It is a scythe that can be remotely controlled and made to fly through the air like a homing weapon.
The scythe tracks enemies and relentlessly pursues them, cutting and slicing from multiple angles.
Dubs can make it spin rapidly, turning it into a deadly, rotating blade that shreds everything in its path.
This weapon is particularly effective against agile foes or those who rely on distance, since it follows them without needing Dubs to close in.
It further compensates for his lack of close-combat prowess by letting him attack from afar with precision.
Wonder Hood
The Wonder Hood is a magical item that looks like a peculiar hood or headgear.
When worn, it allows the user to alter the size of their body, excluding the head.
The wearer can expand or shrink their body between three times their normal size and one-third of it at will, without changing the size of the head.
This creates a comical appearance but offers strategic advantages in mobility, reach, dodging, or infiltration.
Dubs uses the Wonder Hood as part of a disguise when performing quality checks on the weapons he made for Percival’s party.
It allows him to blend in and test the weapons more naturally, without immediately revealing himself as a giant master smith.
Scamp Boy
Scamp Boy is a hammer-like weapon that resembles a dragon.
Its design features a dragon-shaped head, giving it a fierce and playful aesthetic at the same time.
The hammer houses the technique known as Volcanic Eruption.
By activating it, Scamp Boy unleashes countless fireballs from its dragon mouth, bombarding the target area.
These fireballs can fill the battlefield with explosions, making Scamp Boy a powerful area-of-effect weapon.
It showcases Dubs’s flair for combining flashy visuals with overwhelming offensive capability.
Volcanic Eruption
Volcanic Eruption is the special attack associated with Scamp Boy.
When used, the dragon mouth of the hammer spits out numerous flaming projectiles in rapid succession.
The attack mimics a massive volcanic explosion, engulfing enemies in a storm of fire.
It serves as one of Dubs’s most destructive offensive options, compensating for his usual preference for control and utility tools.
Dubs is driven by curiosity, craftsmanship, and the pursuit of the “perfect tool” rather than by glory or battle lust.
He often seems indifferent to morality or politics, caring more about how his weapons are used than who uses them.
His obsession with quality pushes him to examine the physical conditions of those who will wield his creations.
This leads him to touch muscles, joints, and bodies freely, treating people more like test subjects than individuals with personal space.
He shows little awareness of how invasive this behavior can be, which can come off as insensitive or creepy.
However, his intentions are usually purely technical and tied to his role as a craftsman.
Dubs’s laugh and geeky enthusiasm make him stand out among the more serious warriors and knights around him.
Whenever someone brings him an interesting challenge—like forging an unbreakable weapon—he lights up and becomes exceptionally motivated.
Though he has been used and controlled by higher powers like the Supreme Deity, he is not inherently malicious.
His later decision to help Percival’s group with custom-made weapons hints at a fundamentally neutral, if eccentric, nature driven by his love for creating masterpieces.
💬 Community Discussion
Talk about this anime with people who actually care.