Ottar is a male Boaz (boar-person), captain of the Freya Familia in the series “Is It Wrong to Try to Pick Up Girls in a Dungeon?”, famed as the strongest adventurer in Orario and the only known Level 7 at the start of the story.
Name: Ottar
Gender: Male
Race: Boaz (boar-person)
Age: 32
Height: 210 cels (over 2 meters tall)
Occupation: Adventurer, Captain of the Freya Familia
Level: 7 (nearing Level 8)
Title: Braver (also rendered as “Might” or “Champion”)
Affiliation: Freya Familia
Bounty / Wealth: 238,850,000 valis (as of Volume 18)
Voice Actor (anime): Ryokan Koyanagi
He was once a nameless abandoned child and received both his name and his place in the world from Freya.
From that moment, he dedicated his entire existence to serving her.
Ottar is the captain of one of Orario’s largest factions, the Freya Familia, and the man who stands at the top of the city’s adventurers.
At the beginning of the main story he is the only Level 7 in Orario, called “the Strongest in the City” and “the Summit.”
Physically, he is a massive, muscle-bound warrior with boar ears and rust-colored hair and eyes.
He is feared and respected for his overwhelming might, near-maxed parameters, and “absolute defense,” having even soloed down to floor 49 of the Dungeon.
Though he is Freya’s personal retainer and ultimate weapon, he is also one of the key “roots” behind Bell Cranel’s growth, Bell’s rival Asterius, and the legacy of Zeus and Hera that haunts the story.
In author commentary, Ottar is explicitly treated as one of the story’s “final boss” figures alongside the Black Dragon and the Dungeon itself.
Ottar is taciturn, stoic, and extremely serious, very much a “warrior first and last.”
He rarely speaks more than necessary, and when he does, his words are blunt but honest.
He relentlessly pursues strength and is never satisfied with his current power, even as he’s called the strongest in Orario.
If he has spare time, he trains—alone, in the Dungeon, or even by fighting his own Familia’s elites in lethal sparring and faction brawls.
He is severe toward both himself and others, but not cruel.
If he sees someone fighting with genuine resolve, he recognizes them and is capable of saving enemies’ lives or lending his strength, as he does with Ais Wallenstein’s training.
Beneath his iron exterior, he has a surprisingly straightforward and even slightly “pure” side.
Events in the mobile game “Memoria Freese” show him doing things like diving into the Dungeon just to bring Freya “the best water” when she says she is thirsty, or awkwardly blundering through Valentine’s Day customs.
He lacks charisma in a conventional sense and knows he is not a natural leader.
He struggles with speech, subtlety, and politics, but keeps taking on burdens anyway because he believes it is what he owes Freya and his Familia.
Ottar is a towering man over two meters tall with a heavily muscled, thickset build.
He has rust-colored hair and eyes, and the distinctive boar ears of his race protrude from his head.
On duty he typically wears heavy adventurer gear suitable for deep floors and carries large swords, including a massive black greatsword.
His appearance is so intimidating that when he later serves as a waiter at the Hostess of Fertility, people remark on the absurd contrast between his hulking frame and his polite service.
As an adventurer, Ottar is unmatched; as a commander, he is more of a struggling “frontline tank” than a natural general.
He knows he is not good at managing people and often gets pushed around from above and below.
Freya is whimsical and self-indulgent, frequently dragging him into her schemes or using him for amusement.
Below him, the powerful executives like Allen Fromel and Hedin Selland often talk back to him and pick fights, especially because Ottar is the one who stands at Freya’s side.
The Familia itself is highly competitive and internally violent.
Executives challenge Ottar constantly, and in extreme cases, faction members even start killing each other during expeditions.
The support division “Andvaranaut” (here rendered in some materials as “Those Who Soothe Soot”) regularly complains to him about medical workload and poor conditions after internal conflicts.
Ottar is aware they are right but is bad at changing anything, leading to chronic friction with their leader, Hazel Velvet.
Despite all this, he does act as a captain: he rallies his troops, keeps them in formation during major battles, and anchors the Freya Familia with his presence.
His way of commanding is simple: he stands in front, absorbs the worst the enemy can throw, and makes everyone else feel that, as long as he is there, they will not break.
As a child, Ottar was a nameless abandoned Boaz, dying in some alley of Orario.
Freya discovered him, named him “Ottar,” and brought him into her Familia, giving him food, shelter, and meaning.
From that day, he dedicated his entire being to Freya.
He sees himself as a tool and shield for her, and he interprets his own existence through the lens of “how can I respond to that lady’s favor?”
He does not blindly worship her in the sense of mindless fanaticism; he can and does admonish her when her actions go too far.
However, if anyone insults Freya, he shows absolutely no restraint and crushes them without mercy.
A famous line that summarizes his mindset toward Bell, Freya, and adventuring is:
“Answer that lady’s favor.”
Another is:
“Those who do not adventure cannot break their shell; that too is truth.”
During one of his most pivotal fights, he also prays, “Goddess, forgive me. For the first time, I fight not for you, but for someone else,” showing how deeply his loyalty to Freya defines him—and what it means when he chooses to fight for others.
Before the fall of the Zeus Familia and Hera Familia, they were considered the strongest groups in the gods’ age.
Ottar, then still climbing the ranks, repeatedly challenged their elites and was repeatedly defeated.
Back then, he would be beaten and then spared, forced to taste the “mud of humiliation.”
These defeats carved themselves into his psyche and pushed him into increasingly reckless attempts to surpass them.
He dove alone to floor 37 of the Dungeon while only Level 4.
At Level 5, he challenged the Level 8 and Level 9 captains of the Zeus and Hera Familias.
Even after Zeus and Hera were driven from Orario and Ottar took the title of “strongest in the city,” he still believed he had not reached their domain.
His training is a relentless attempt to surpass that “past scenery” and the “wall of Zeus and Hera.”
It is from this context that his later role in Bell’s growth gains weight: Ottar is the one adventurer who actually, partially, surpassed that wall—and Bell is Zeus’s last “grandchild” in spirit.
Ottar sees Bell Cranel as someone whose path resembles his own.
Bell is repeatedly defeated but keeps striving for strength without letting his heart break, just as Ottar once kept hurling himself against Zeus and Hera’s elites.
Because of this, Ottar evaluates Bell as a kindred spirit rather than a rival for Freya’s affection.
While many in the Freya Familia resent Bell for drawing Freya’s gaze, Ottar views him as “another adventurer walking his own road upward.”
In a meta sense, Ottar is deeply entwined with Bell’s roots.
He is “the adventurer who alone reached beyond the wall of Zeus and Hera”; he embodies Zeus’s lesson to Bell that “the victor is always among the defeated”; and he is the teacher of Asterius, Bell’s destined rival.
During their duel in the “Faction War,” Bell instinctively recognizes this.
He calls Ottar “the deputy of lightning,” “the loser who becomes a winner,” and feels that his own origin as an adventurer is bound to Ottar’s path.
By defeating Ottar—through great struggle and with much help—Bell symbolically inherits a part of Zeus’s and Hera’s legacy and steps closer to true “hero” status.
In turn, Ottar becomes the man who passes on the “true power of the strongest” that he once learned from Zeus’s and Hera’s adventurers.
Freya
Freya is Ottar’s master, savior, and the axis of his life.
His loyalty to her is absolute, but he is not blind; he will try to stop her when she goes too far, even if he ultimately obeys her orders.
She often plays with him, teases him, and uses him as a toy to stave off boredom, but also trusts only him with critical tasks.
He accepts all of this as part of his duty and privilege as the one who stands closest to her.
Freya Familia Executives
Ottar works with several powerful executives, including Allen Fromel, Hedin Selland, Hegni Ragnar, and the Gulliver Brothers.
Though they are technically his subordinates, they are constantly hostile: they resent him for monopolizing the position at Freya’s side.
Their attitude and language are often very rude toward him.
When his patience runs thin, he genuinely considers settling things with his fists.
Hazel Velvet, leader of the support corps, is another complicated relationship.
She constantly complains about how overworked her healers are after the Familia’s internal battles, and punishes Ottar with dishes made from boar meat as petty revenge, which he accepts with quiet guilt.
Mia Grand
Mia Grand, the current owner of the Hostess of Fertility, is Ottar’s former captain in the Freya Familia.
As a child, Ottar was raised and trained under her, and she still calls him “boar brat.”
Back when she was active, he never managed to defeat her and made it his early goal to surpass her.
He now exceeds her in raw power, but still respects her and treasures her cooking, feeling that his current juniors are “unfortunate” for not having tasted it.
Finn Deimne, Riveria Ljos Alf, Gareth Landrock
These three are executives of the Loki Familia and long-standing “sworn rivals” of Ottar.
They have known each other since the days when Zeus and Hera ruled Orario and later each reached Level 7.
Their factions are enemies, but personally they understand each other quite well.
When they meet in private, they can talk normally rather than automatically drawing weapons.
Leon Vandenberg
Leon Vandenberg is another “corrupted friend” and Ottar’s peer as a Level 7 adventurer.
He too has history dating back to Zeus and Hera’s era, and the two have clashed many times.
Leon is one of the few who can truly match Ottar in power.
He later questions Ottar directly about whether Bell can reach the “afterglow” of Zeus and Hera’s legacy and become a hero, prompting Ottar’s rare, decisive endorsement of Bell’s potential.
Asterius
Asterius is Ottar’s disciple and the reincarnation of the “One-Horned Minotaur” that Ottar personally trained as a trial for Bell.
As a Xenos (intelligent monster), Asterius inherited the fighting spirit and martial nature Ottar instilled in him.
Both are “warrior to the core” types who live for combat and improvement.
Asterius’s obsession with a rematch against Bell is something Ottar immediately understands and quietly encourages.
Zald
Zald is a former executive of the Zeus Familia, famed as “Gluttony” and the slayer of the Behemoth in one of the three great quests.
He is also the man who influenced Ottar more than any other among Zeus’s adventurers.
During the “Dark Age” of Orario, as the Evilus faction ravaged the city, Zald appears as an ally of Evilus.
Ottar, then Level 6 and Orario’s only such adventurer, challenges him and is casually defeated in a single blow.
The two later meet again in a final duel at the “Battle of Right and Evil.”
There, Ottar uses everything he has—his beastification, his training with his own executives, and his resolve for others—and finally surpasses Zald, who is already dying from Behemoth’s poison and seeks to spend his remaining life as a stepping stone for the next generation.
After their fight, Ottar realizes Zald deliberately used his remaining strength to push him beyond the wall of Zeus and Hera.
He thanks Zald as the man who gave him the trial that let him become “true strongest,” even as Zald lies dying.
Other Connections
Ottar has long, quietly antagonistic but oddly respectful ties to many key figures.
He fights Ais Wallenstein and later trains her; he defends Bell and Asterius’s duel from interference; he answers Finn’s request to handle a Deep Floor boss for the Loki Familia.
In the spin-offs and games, he repeatedly interacts with Chigusa Hitachi from the Takemikazuchi Familia, often ending up protecting or advising her without quite meaning to.
In “Battle Chronicle,” he even seeks her advice on how to better communicate with Freya and ends up giving Freya a bouquet of blue hyacinths to express “unchanging love.”
Before the Main Story: The Dark Age of Orario
During Orario’s “Dark Age,” the Evilus (Evil Factions) nearly destroy the city.
Ottar, at that time Orario’s only Level 6, fights on the front lines.
When he first confronts Zald, he is overwhelmed and knocked out by a single attack.
Saved by Allen Fromel, Ottar wakes up, runs back to the front despite his injuries, and begins slaughtering Evilus troops in a rage, intent on challenging Zald again.
Allen stops him from throwing his life away, forcing Ottar to focus instead on training.
He and the Freya executives then engage in brutal lethal sparring to push their statuses to the limit before the final battle.
In the climactic “Battle of Right and Evil,” Ottar, following Finn’s plan, waits alone before the Babel Tower.
When Zald appears, they clash again, and the fight rapidly escalates into a mutual life-or-death struggle.
Ottar’s enhancement magic and beastification allow him to push Zald to his limits, but at first he cannot land a single cut.
Only after he stands back up from near defeat, fueled by his anger at his own weakness and a vow to fight for all who died and all who cheer for him, does he finally meet Zald blow for blow.
In the battle’s final exchange, Ottar’s magic “Hildisvini” overpowers Zald’s “Lea Ambrosia.”
His victory electrifies Orario, and Hermes declares that Ottar has “surpassed the wall of Zeus and Hera.”
Immediately afterward, Freya updates his status and Ottar ranks up to Level 7.
He collapses beside the dying Zald, where he learns Zald’s true intention: to be a stepping stone for the next generation of heroes.
Training the One-Horned Minotaur (Bell’s First Great Trial)
Later, Freya becomes fascinated with Bell Cranel’s “sparkling soul.”
She decides Bell’s trauma regarding Minotaurs is blocking his growth and orders Ottar to prepare a trial.
Ottar remains on the 17th floor of the Dungeon, searching for a suitable Minotaur.
He chooses one and then trains it mercilessly, drilling it in combat and even giving it a greatsword until its horn is broken and it can wield the blade to some degree.
He then arranges for this “One-Horned Minotaur” to be released as Bell’s opponent.
Due to interference from the Ishtar Familia and the meddling of some lowlifes from the Soma Familia, the Minotaur is released earlier than planned and the thieves are slaughtered by their own “prize,” but Ottar’s core goal is achieved: Bell faces that Minotaur.
Clash with the Loki Familia
As Ottar moves to oversee the Minotaur trial, he senses Ais Wallenstein approaching to rescue Bell.
He intercepts her and fights to keep her away from Bell’s duel.
Ottar completely dominates Ais, even while she uses her wind magic Ariel, without resorting to his own magic or skills.
However, once other Loki Familia members join in, Ottar cannot push the fight without risking an all-out war, and he pulls back.
He blames himself for failing to hold them off.
But he still leaves Bell with a quiet sentiment: “Face the adventure. What you must look at is only ahead. Answer that lady’s favor.”
Ishtar Familia War
When Ishtar targets Bell to spite Freya, Freya commands her Familia to annihilate the Ishtar Familia.
Ottar spearheads the assault, cutting through their forces and confronting their captain, Phryne.
He crushes Phryne without difficulty and corners her alongside other executives.
When Phryne tries to seduce them to save her life, Ottar and the others are only disgusted.
The moment she says, “Your goddess is nothing compared to me,” they interpret it as an unforgivable insult to Freya.
Their rage explodes, and they beat Phryne into permanent ruin.
Xenos and the Asterius–Bell Rematch
During the turmoil surrounding the Xenos, the intelligent monsters, Ottar watches the battle between the Xenos and the Loki Familia from Babel with Freya.
When Asterius appears, he senses something familiar—the scent and presence of the One-Horned Minotaur he once trained.
At Freya’s request to see a rematch, Ottar visits Asterius.
He immediately understands that Asterius’s only wish is to fight Bell again.
Pointing toward where Bell is, Ottar tells him, “Ahead lies what you seek.”
He then ensures, together with other Freya Familia members, that the ensuing duel between Bell and Asterius proceeds without interference, personally blocking Finn and the Loki Familia.
Training Ais Wallenstein
After the Xenos arc, Ais seeks greater power to face “Enyo,” the City Destroyer.
She goes to the Freya Familia’s headquarters and asks Ottar to train her.
Many in the Freya Familia object to training an enemy executive, but Ottar is willing from a warrior’s standpoint.
Freya approves, considering it a “debt” that the Loki Familia will owe her.
The training is pure combat: Ottar stands as an unmovable wall and forces Ais to come up with ways to break through him.
When he notices the inner conflict in Ais after meeting the Xenos, he quietly advises her not to be ruled by anger and hatred but to wield them under her control.
The Battle of the Frenzied War (Orgyas Saga)
In the final battle against Enyo, the “Frenzied War Tale,” Finn requests Ottar’s aid.
Ottar joins the raid on the artificial labyrinth Knossos.
Separated from the main force, he joins a depleted Fifth Unit and takes on a Demi-Spirit, a deep-floor boss-level artificial spirit.
He easily withstands its attacks and slowly overwhelms it.
When Bell’s “Heroic Desire (Argonaut)” resonates through Knossos and his bell toll rings, Ottar recognizes that a new hero has been born.
He acknowledges that Freya’s eye for Bell was correct and finishes the Demi-Spirit.
The Goddess Festival, Freya’s Breakdown, and the “Box Garden”
During the autumn Goddess Festival, Syr Flover confesses to Bell and is rejected.
She cannot let him go and, as Freya, loses control.
Freya uses her charm and divinity to reshape Orario into a “box garden” that suits her desires.
She rewrites the memories of everyone in the city so that they believe Bell has always been a member of the Freya Familia.
Normally, Ottar would oppose such excess.
But this time he senses that her feelings, twisted as they are, are genuine, and he obeys her commands without objection.
Freya’s executives intensify Bell’s “baptism” under Hedin’s plan to break his spirit.
Hedin tries to recruit Ottar into this, but Ottar, sensing Hedin’s deeper intentions, refuses.
When Horn, another of Freya’s followers, sacrifices herself to force Bell to confront the truth—that Freya and Syr are the same—Bell fights his way to Freya’s room.
Ottar takes the injured Horn from him and urges Bell to go to Freya, tacitly choosing Bell’s path over rigid obedience.
Hestia eventually breaks Freya’s charm, restoring Orario’s normal state.
But Freya still refuses to give up on Bell, and a “Faction War” between a coalition led by the Hestia Familia and the Freya Familia is declared, with Bell’s conversion as the stake.
The Faction War and the Battle Against Ottar
The night before the Faction War, the Freya Familia enters the ancient city ruins of Orza ahead of their enemies.
There they are surprise-attacked by the Kali Familia, one of the world’s major forces.
Ottar deals with the entire assault himself.
He overwhelms their Level 6 leaders Argana and Barche and breaks the raid, ending the threat quickly to conserve strength for the upcoming war.
His own executives complain afterward, calling him an “experience thief” and griping that he hogged all the action.
Hazel, seeing him berated from all sides, actually tries to comfort him—something that hits him harder than any insult.
When the Faction War begins, Ottar intercepts Bell, who is moving alone.
He offers Bell a chance: one all-out strike each.
Bell unleashes his ultimate “Holy Flame Heroic Slash (Argo Vesta),” and Ottar counters with Hildisvini.
The clash ends in a draw, shattering both their greatswords.
Impressed that a mere Level 5 could match his Level 7 blow, Ottar praises Bell.
Then, with the promise fulfilled, he begins fighting seriously.
He relentlessly batters Bell with “baptisms,” each blow a harsh lesson in the realities of power.
When Ryuu Lion and Mia Grand join to support Bell, Ottar still refuses to hold back, arguing that anyone who cannot surpass him has no right to save Freya.
He prepares to finish them with his secret technique, “Afterglow,” a massively powered energy slash.
Hedin, however, betrays the Freya Familia at that moment to join the coalition, interrupting Ottar’s attack exactly as Ottar had foreseen he might.
Ottar calmly shifts to fighting four first-class adventurers at once: Bell, Ryuu, Mia, and Hedin.
Even so, he maintains the upper hand and nearly kills them before resorting to his ultimate trump: beastification.
With his “War Boar Summons” skill, he boosts himself to pseudo–Level 8.
The four are utterly crushed under his increased speed and power, but, driven by their wish to save Freya, they keep getting back up.
Acknowledging their resolve, Ottar counts them as true enemies and engages in a final, all-out fight.
Haruhime Sanjouno arrives in time to bless Bell’s side with her “Level Boost,” effectively raising them into a group of Level 6–7 fighters.
Ottar now faces the equivalent of one Level 6 and three Level 7 adventurers alone, while himself in pseudo–Level 8.
He still manages to fight them to a standstill, dropping Hedin with exhaustion and surviving enormous damage.
In the end, Bell uses Hedin’s lightning enchantment, Ryuu’s magic, and Mia’s overwhelming close-range blows in a carefully timed sequence.
Ottar misreads a crucial exchange, leaves his guard fractionally open, and is struck by a flurry of blows culminating in Bell’s “hero strike.”
He remains conscious but is forced to his knees, his body finally overwhelmed.
He could, in theory, force himself to stand and keep fighting, but he instead accepts his defeat and acknowledges Bell’s and his allies’ strength.
He grants Bell five minutes of free passage to Freya, effectively choosing to stand aside.
This act allows Bell to reach Freya and end the Faction War with the Freya Familia’s defeat.
Aftermath: Disbanded Freya Familia and the Hostess of Fertility
As punishment, the Freya Familia is officially disbanded and Freya is exiled from Orario.
However, thanks to Hestia’s mercy, Freya is allowed to remain in the city under her Syr Flover identity, and her followers are also allowed to stay.
The Familia is “dissolved on paper,” but the bonds remain.
Their mansion is seized by the Guild, and as further penalty, all former Freya Familia members are forced to work at the Hostess of Fertility under Mia.
Ottar becomes a waiter.
He performs his duties with his usual seriousness and politeness, but the visual of a 210-cel, war-hero tank serving tables is so bizarre that Hestia jokes, “A waiter with that body? Don’t be ridiculous.”
Bell, meanwhile, is traumatized by the memory of Ottar’s “one-hit kills,” “baptisms,” and “endless death battles.”
After the war, just seeing Ottar’s face is enough to make Bell faint and foam at the mouth.
Later: Finn’s Request and the Floor 49 Boss
Sometime later, Finn visits Ottar during one of his training sessions on the upper floors of the Dungeon.
He asks Ottar to accompany the Loki Familia on their next expedition.
Ottar immediately refuses, stating that after all these years, their Familias cannot simply become allies for a joint expedition.
Finn, expecting this, presents an alternative: a formal adventurer request to have Ottar solo the floor 49 boss, Balor, ahead of the expedition.
Ottar has fought Balor once before during a Freya Familia expedition, during a solo training run down to floor 49.
He nearly killed it but failed to land the final blow, and interference from his executives ruined his chance at a one-on-one kill.
This failure has bothered him deeply.
Freya once told him that slaying Balor would be the step that would allow him to ascend to Level 8.
For Ottar, a solo Balor kill is both a long-standing regret and a cherished goal.
He accepts Finn’s request.
We later learn, through side material, that on a previous attempt he lost his temper when the executives “stole” the kill again.
He ended up fighting them inside the “Dragon’s Pot,” destroying the expedition—something so ridiculous that even Freya was exasperated.
Leon and the Question of Heroes
In the side story “A Certain Braver and Knight,” Leon meets Ottar and questions him about Bell.
He asks whether Bell can reach the “afterglow” Zeus and Hera left behind and whether he can become a true “hero.”
On the second question—herohood—Ottar replies that such matters are for the gods to decide, not for mortals.
On the first, whether Bell can grasp that “afterglow,” Ottar answers firmly: “He can reach it.”
He adds that the “ringing of that bell” will someday surpass even that afterglow.
Satisfied, Leon turns away, saying, “Ottar. The age is shifting.” Ottar answers simply, “I know.”
Deep Floors, Double Balor, and the Spirit Dragon
During the Loki Familia’s later expedition, Ottar enters the Dungeon ahead of them and clears out a horde of large-class monsters called Fomorians on floor 49 as a warm-up.
After the Loki Familia is decimated in their fight with the Corrupted Spirit and retreats, Ottar stays behind to hold off waves of rainbow-colored monsters serving as the Spirit’s vanguard.
He then fights the floor boss Balor and defeats it.
But soon after, due to abnormal conditions, another Balor spawns almost immediately—a break from the normal spawn intervals.
When Bell’s group passes through floor 49 on their rescue mission, they find Ottar locked in a fierce battle with this second Balor.
He kills it as well and continues down to floor 60, where he joins Leon in confronting the Corrupted Spirit and a “Spirit Dragon” modeled after the Black Dragon.
With Haruhime’s Level Boost, both Ottar and Leon reach pseudo–Level 8.
Together, they fight on equal terms with these two apex foes, further cementing Ottar’s status as a nearly unparalleled combatant.
Ottar is a first-class adventurer among first-class adventurers, and even within that category he is a special case.
His status at Level 7 is almost completely maxed, especially in physical parameters.
His true specialty is defense, not raw offense.
His body and instincts, shaped by endless battle, form an “absolute defense” that few can even scratch.
He combines superhuman toughness, perfect parries, and flawless positioning to negate the attacks of multiple first-class adventurers at once.
Even attacks from deep-floor bosses and artificial spirit-class foes rarely break through his guard.
That said, his offense is terrifying too.
With his enhancement magic and beastification, he reaches pseudo–Level 8, and his strikes can obliterate everything along their path.
He is also intelligent in combat, a master of feints, tempo shifts, and psychological pressure.
Even experienced fighters like Mia, Hedin, and Leon must be wary of his tricks, not just his power.
Raw Status (as given in-story)
Level: 7
Basic Abilities:
Strength: S 999
Endurance: S 999
Dexterity: S 991
Agility: S 989
Magic: D 566
Development Abilities:
Hunter: E
Abnormal Resistance: E
Magic Defense: F
Smash: G
Adamant Body: G
His parameters in Strength, Endurance, Dexterity, and Agility are essentially at the cap for S rank.
Even his Magic, while lower, is high enough to make his reinforcement spells extremely potent.
Skills
War Boar Summons (Vana Argantur)
This Boaz-specific skill corresponds to “beastification.”
It allows Ottar to release his inner beast and amplify his physical abilities drastically.
Unlike some other beast races, Boaz can trigger beastification at will, without environmental conditions.
In Ottar’s case, the boost is so massive that it is treated as equivalent to a rank-up, effectively pushing him to Level 8 territory.
The downside is severe.
While active, his stamina and mind (mana) drain rapidly, making long use impossible, and compounding exhaustion after the effect ends.
I Fight, Therefore I Am (Stortus Ottar)
This skill activates during continued combat.
It temporarily manifests the Development Abilities “Vitality” and “Mental Regeneration” and enhances all his existing Development Abilities.
In practice, the longer a fight goes on, the harder Ottar is to kill.
He heals faster, regains stamina and mind more quickly, and his talents sharpen during prolonged battles.
Development Abilities
Hunter
Hunter grants boosted stats when fighting monsters he has previously encountered and gained experience from.
Given that he has fought nearly everything up to deep-floor bosses and Demi-Spirits, this ability frequently activates in dangerous fights.
Abnormal Resistance
This increases resistance to status ailments.
Poisons, curses, and other abnormal conditions have a harder time affecting him or are less severe.
Magic Defense
Not fully detailed in the story, but it is assumed to boost resistance against magical attacks.
Combined with his raw durability, magical blows that would annihilate others often leave him standing.
Smash
The exact mechanics are not clarified, but it likely enhances his ability to break armor, shields, and physical structures.
This synergizes with his greatsword style and “Afterglow” technique.
Adamant Body
Also not fully explained, but clearly tied to defense.
With this, his body functions like living armor, making him extremely difficult to wound.
Magic
Hildisvini
Type: Enhancement magic
Chant: “Mercy of the silver moon, golden plains, this body receives the charge of the war boar.
Run, bearing the goddess’s will.”
Hildisvini enhances Ottar’s attacks with magic.
It is relatively simple in concept but massively powerful in practice.
With Hildisvini, Ottar’s blows rival or surpass the top-level magics of other elites.
It has defeated Zald’s “Lea Ambrosia” head-on and matched Bell’s “Holy Flame Heroic Slash” in their clash.
Since it is an enhancement effect, once active it applies to multiple consecutive strikes.
He can, for example, fire repeated energy slashes while the effect remains.
Special Techniques
Afterglow
Afterglow is a technique in which Ottar sends a massively reinforced energy slash flying like a cannon blast.
He learned it by observing the adventurers of Zeus and Hera and then reverse-engineering the technique himself.
To truly master Afterglow, one must wield cutting weapons and possess some form of strengthening magic or skill.
Ottar combines it with Hildisvini for maximum effect.
When he uses it in the Faction War, the slash erases everything in its path.
Without Hedin’s interference, that single strike would likely have decided the battle.
Black King Sword (Hako no Tsurugi / “Dominion Black Sword”)
This is a top-tier greatsword forged from the drop item “Udaios’s Black Sword” obtained by defeating the Deep Floor boss Udaios.
The Goibniu Familia, renowned smiths, processed the very difficult material.
They used an “Adamas” metal attribute technique to turn the Black Sword into a pseudo-ingot, repeatedly refined it, and then reforged it into a greatsword.
The resulting weapon is a first-class armament with a price tag of 410,000,000 valis.
In Ottar’s hands, it becomes a weapon capable of killing Deep Floor bosses and surviving clashes that obliterate other blades.
Its destruction in the clash with Bell’s Argo Vesta and Ottar’s own magic underscores the sheer force involved.
Mithril Greatswords
Ottar also wields two large one-edged greatswords made of mithril.
These are his more “standard” weapons for general excursions.
They are also symbolically important to Bell.
Bell uses one of these swords in his fight against the One-Horned Minotaur, again when facing Asterius, and later in his duel with Ottar.
Ottar’s name and attributes are inspired by Norse mythology.
In the myths, Ottar is one of Freya’s many lovers and supposedly her favorite.
His magic “Hildisvini” is named after the boar that Freya rides.
In one interpretation of the myths, that boar is actually Ottar transformed, mirroring how this Ottar is a Boaz whose magic is tied to a divine war-boar.
The author of the series has stated that the “three great final bosses” of the story are the Black Dragon, the Dungeon itself, and the Freya Familia.
As Freya’s captain and strongest fighter, Ottar is effectively positioned as one of the narrative’s last bosses.
This is reflected in his fight design.
His battle resembles an RPG final boss: he is fought four-on-one, has multiple phases, and returns stronger after being brought to the brink of death.
The author also mentioned that the long delay between Volumes 17 and 18 was partly because “Ottar was too strong and difficult to defeat in the story.”
Indeed, even against four first-class adventurers with Haruhime’s Level Boost, the fight only ends in a narrow, hard-won victory.
In terms of power scaling, Ottar’s status values now surpass those of Zald and Alfia, two of Zeus and Hera’s most terrifying elites.
But the author notes that combat is more than just numbers—it includes magic, skills, and technique—and suggests that Zald and Alfia, in their prime, might still have been stronger overall and were even capable of occasionally beating their own Level 8 and Level 9 captains.
Ottar himself views his victory over the poisoned Zald as “not a fair fight.”
He continues training with the goal of truly standing alongside, and someday above, those legendary heroes of the past.
In various side materials and games, his unexpected bond with Chigusa Hitachi is highlighted.
He repeatedly helps her and is even given “thank-you chocolate” by her during a Valentine’s story, revealing a softer dynamic beneath his fearsome image.
As a final small note, in a web preview for the first anime season, he actually applies for a part-time job at the Hostess of Fertility, passes instantly, and then leaves because he “has work.”
Later, circumstances force him into that exact job for real, turning the gag into a strange kind of foreshadowing.
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