Bell Cranel

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Bell Cranel
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Age: 14
Gender: Male
Height: 165cm (5'5")
Japanese Name: ベル・クラネル
Chinese Name: 貝爾·克朗尼
Korean name: 벨 크라ネル
like count: 2
I this character

🎙️ Anime Voice Actor

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Yoshitsugu Matsuoka
Yoshitsugu Matsuoka
Japanese(Anime、Voice Actor)

🎬 Appearing Anime

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Is It Wrong to Try to Pick Up Girls in a Dungeon?
Is It Wrong to Try to Pick Up Girls in a Dungeon?
Release date: April 4, 2015
Is It Wrong to Try to Pick Up Girls in a Dungeon?: Is It Wrong to Expect a Hot Spring in a Dungeon?
Is It Wrong to Try to Pick Up Girls in a Dungeon?: Is It Wrong to Expect a Hot Spring in a Dungeon?
Release date: Dec. 7, 2016
Sword Oratoria: Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side
Sword Oratoria: Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side
Release date: April 15, 2017
Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion
Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion
Release date: Feb. 15, 2019
Is It Wrong to Try to Pick Up Girls in a Dungeon? II
Is It Wrong to Try to Pick Up Girls in a Dungeon? II
Release date: July 13, 2019
Is It Wrong to Try to Pick Up Girls in a Dungeon? II: Is It Wrong to Go Searching for Herbs on a Deserted Island?
Is It Wrong to Try to Pick Up Girls in a Dungeon? II: Is It Wrong to Go Searching for Herbs on a Deserted Island?
Release date: Jan. 29, 2020
Is It Wrong to Try to Pick Up Girls in a Dungeon? III
Is It Wrong to Try to Pick Up Girls in a Dungeon? III
Release date: Oct. 3, 2020
Is It Wrong to Try to Pick Up Girls in a Dungeon? III: Is It Wrong to Try to Find a Hot Spring in Orario? -Bath God Forever-
Is It Wrong to Try to Pick Up Girls in a Dungeon? III: Is It Wrong to Try to Find a Hot Spring in Orario? -Bath God Forever-
Release date: April 28, 2021
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV
Release date: July 21, 2022
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV Part 2
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV Part 2
Release date: Jan. 5, 2023
Is It Wrong To Try To Pick Up Girls in a Dungeon? V
Is It Wrong To Try To Pick Up Girls in a Dungeon? V
Release date: Oct. 3, 2024

Character Setting

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Bell Cranel is the 14‑year‑old human male protagonist of *Is It Wrong to Try to Pick Up Girls in a Dungeon?*, an adventurer of Orario and captain of the Hestia Familia, famed as the “Record Holder” for the fastest level‑ups in history and currently a level 5 first‑class adventurer.

Full Name: Bell Cranel

Gender: Male

Age: 14

Race: Human

Height: 165 cm

Occupation: Adventurer

Affiliation: Hestia Familia (familia rank D as of level 4)

Level Progression: Lv.1 → Lv.2 → Lv.3 → Lv.4 → Lv.5

Aliases / Epithets: “Little Rookie” (Unfinished Boy), “Rabbit Foot”, “Regulus Alne” (Lion‑Rabbit of Light), “Record Holder”, “Ox Slayer”

Birth Month: April

Approximate Wealth: 2,750,400 valis (as of volume 21)

Voice Actor (anime): Yoshitsugu Matsuoka (childhood: Yuka Terasaki)

Bell begins as a weak, newly registered level 1 adventurer in Orario, the city built atop the great Dungeon.

Driven by a boyish dream of “meeting a wonderful girl in the Dungeon,” he travels from a nameless rural mountain village to Orario after the death of his grandfather.

At first, every exploration‑type familia rejects him because he looks too weak.

He then happens to meet the lonely goddess Hestia, becomes her very first follower, and together they found the Hestia Familia.

Half a month after receiving Hestia’s Falna, Bell is nearly killed by a Minotaur and is rescued by Ais Wallenstein of the Loki Familia.

Struck by awe and love at first sight, his desperate desire to catch up to Ais manifests as the rare growth‑type skill Realis Phrase, which catapults his growth beyond common sense.

From there, Bell is dragged into one historic incident after another—war games, divine feuds, irregular monsters, rogue familias, and conspiracies that shake Orario and even the world.

Despite the pressure, he keeps running straight toward his ideal of “hero,” refusing to discard his kindness even when called a hypocrite or a fool.

Bell is a slender, somewhat androgynous boy with pure white hair and striking red eyes, a combination that often gets him compared to a white rabbit.

His build is light and wiry rather than muscular, which contributes to people underestimating him and initially made it hard for him to be accepted as an adventurer.

Even after leveling up multiple times, other characters still comment that he “looks weak.”

Bell himself is surprisingly self‑conscious about his frail appearance, especially when it gets pointed out in front of others.

Bell is timid and easily flustered in daily life but fundamentally gentle, honest, and extremely good‑natured.

He prioritizes others over himself, and when he sees someone crying or suffering in front of him, he will risk his life without hesitation to help.

He has an almost uncanny instinct for saying exactly the words someone most needs to hear.

Because of that, people who carry deep loneliness, guilt, or trauma are often strongly drawn to him.

Bell can also extend his kindness to those who have strayed from the “right path,” once he understands the reasons that twisted their lives.

He does not excuse their deeds, but he tries to offer them a hand instead of simply condemning them.

Ironically, this soft heart makes many say he is “unsuited to be an adventurer.”

Yet when battle begins, his fear recedes and he becomes fiercely brave, facing overwhelmingly stronger foes without backing down.

That contrast—an ordinarily timid boy who becomes a heroic figure in combat—captivates not just people and gods but sometimes even monsters.

His back, as he charges into danger again and again, inspires allies to stand and fight beside him.

In the early story he has very low self‑esteem and is painfully aware of his weakness.

Through repeated hardships—especially the xenonos (Xenos) incident—he develops mental toughness, battlefield composure, and a calm confidence more befitting a hero.

When cornered to his limits, his internal monologue can turn darkly self‑critical and caustic.

Most of the time, however, he channels his frustration into action and growth rather than resentment.

Growing up in the countryside, Bell lacked urban manners and practical adventurer knowledge when he first came to Orario.

He gradually learns etiquette, Dungeon theory, and urban common sense from Liliruca Arde, Eina Tulle, Hedin Selland, and Ryuu Lion.

The major exception is hero lore.

His adoptive grandfather—actually the former god of the Zeus Familia—raised him on first‑hand “original stories” of ancient heroes, giving Bell encyclopedic knowledge of myths and legends that even most gods don’t fully know.

He can, for example, recite the full chant of the Epimetheus legend by heart and calls himself a devoted Epimetheus fan.

This depth of knowledge sometimes makes elves and scholars suspect he is making things up, because his references include truths that never spread to the lower world.

From early childhood, Bell longs to become a “hero,” but not for riches or fame.

His desire is to wipe away someone’s sorrow and bring them a smile—a pure, altruistic heroism.

This dream is rooted in the bedtime stories his grandfather told about heroes and their struggles.

Zeus wrote many of these tales himself from the perspective of a god watching heroes from the heavens, so they contain obscure or never‑recorded details.

At the start of the story, Bell has in fact largely given up on truly becoming a hero, assuming it’s too grand for someone like him.

The life‑or‑death battle against the “single‑horned Minotaur” reignites this dormant wish, and from then on his path as an adventurer is explicitly about striving toward heroism.

Bell’s initial motive for becoming an adventurer is hilariously impure: his grandfather hammered into him that “a man should aim for a harem” and that the Dungeon is where fateful encounters happen.

He thus goes to Orario “to meet girls,” particularly hoping for a romance like in the hero tales.

After meeting Ais Wallenstein, his vague wish solidifies into the concrete goal of catching up to her and standing by her side.

She becomes his lighthouse and benchmark, the “guiding star” he chases.

Later, through his encounter with the Xenos—monsters with human hearts but no place in either world—his goals expand.

He resolves to create a world where they can live in peace and to someday defeat Asterius, the reborn single‑horned Minotaur and his ultimate rival.

Crucially, both Ais and the Xenos are beings he literally meets in the Dungeon, tying directly into the series title.

For Bell, “seeking encounters in the Dungeon” is both romantic and existential.

Bell becomes captain of the Hestia Familia at the insistence of his companions.

He personally dislikes being in the spotlight and believes he is not suited for leadership.

He also habitually drags the entire familia into trouble when he rushes to help someone.

This makes him feel guilty toward his comrades.

However, his allies were all saved or inspired by Bell in some way and willingly follow him into any storm.

Their trust has never wavered, no matter how many disasters they share.

Bell also has a natural talent for drawing out others’ potential.

After meeting and fighting alongside him, nearly every close companion awakens new skills or magic and achieves level‑ups.

Bell is a walking disaster flag.

He constantly gets caught in, or actively runs into, absurdly dangerous incidents that would normally kill a rookie several times over.

Asfi Al Andromeda once labeled him “the bomb that sets off big incidents,” since world‑shaking crises keep erupting around him.

In many cases he could technically run away, but will not abandon those who would suffer in his place.

From Aisha Belka’s perspective, Bell isn’t “caught up in trouble” so much as “shoving his head into it.”

Yet those same incidents give him unparalleled experience, resulting in explosive status growth and frequent level‑ups.

His kindness, often cited as proof he is ill‑suited to adventuring, is actually the foundation of his power.

By putting his life on the line for others’ happiness, he earns “excelia” at a pace no one else can match.

Along the way, he keeps stumbling across secrets of Orario and the Dungeon that even the legendary Zeus Familia and Hera Familia never reached.

He is, quite literally, the lower world’s biggest irregular.

Bell’s gentle manners, volunteer work, and everyday helpfulness make him very popular with Orario’s citizens.

People often greet him warmly on the street, and children adore him.

Right after his unprecedentedly fast promotion to level 2, jealous adventurers derisively called him the “Cheat Rookie.”

However, his public battles—where everyone saw the injuries and blood he shed—eventually convinced them he was earning his growth.

Even now, some envy his speed and fame, but few actively hate him.

On the contrary, many adventurers have been stirred to train harder by watching Bell’s steady, sincere climb.

After the Hestia Familia’s victory over the Freya Familia in the “faction war game,” Bell becomes globally famous.

Traveling students from the roaming “Academy” report that Bell’s story spreads hope in a world still suffering from monster attacks and the threat of the Black Dragon.

Because of his trouble magnet nature and open heart, Bell forms ties with a huge number of people—friends, mentors, rivals, and even enemies.

He treats almost everyone with basic respect and kindness, so most leave with a favorable impression of him.

Those who are not fundamentally evil quickly warm to him once they see his true character.

Residents of Rivira, the Xenos, and even members of the Freya Familia who initially resented him eventually end up liking him.

Truly corrupt or cruel people, however, find Bell’s purity intolerable.

Ishtar wants him dead when he proves immune to her charm, and the sadistic Dix bitterly despises him for protecting monsters.

Bell acts as a “white rabbit of good fortune” to those he helps, bringing them happiness and second chances.

Meanwhile, those who trample lives and smiles meet appropriately grim ends once they cross his path.

His life choices—repeatedly choosing the “fool’s path” that hurts him the most but saves others—profoundly affect everyone he meets.

Fels aptly calls him “a boy loved by the fate of encounters.”

Ais Wallenstein

Ais is Bell’s guiding star, savior, and central romantic interest.

She rescues him from a Minotaur in his early days, inspiring his Realis Phrase and his core goal of catching up to her.

Bell dreams of fighting as her equal someday and is constantly aware of the distance between them.

He sees her as a “north star” who leads him forward.

Hestia

Hestia is Bell’s beloved patron goddess and emotional anchor.

She never denies his wishes and always supports him from behind, accepting even his most reckless choices.

Bell believes he could never have flourished without Hestia as his goddess.

He promises to remain her family and stay with her for life, despite the mortal‑divine gulf.

Ryuu Lion

Ryuu is, alongside Ais, a major mentor and protector figure who later becomes Bell’s de facto adventuring partner.

They survive the Deep Floors together, and Ryuu’s feelings for Bell shift from respect and gratitude into full romantic love.

She is also the person whom Bell’s family entrusts with him at their darkest moment, symbolically making her the one who holds his future.

Bell, in turn, is one of the very few people who can shake Ryuu out of her self‑destructive guilt.

Freya / Syr Flover

Freya is the other goddess who has been quietly supporting and cultivating Bell from the shadows.

As Syr Flover she serves him food, gives him crucial items, and offers emotional support; as Freya she orchestrates deadly trials to polish his soul.

After the faction war game and the “Box Garden” incident, Bell learns that Syr and Freya are the same person.

He rejects her as a lover but pledges to serve as her “knight” and keep her on the right path, leading to her choosing to live as Syr among her family instead of as a distant goddess.

Liliruca Arde

Lili is Bell’s first reliable human companion.

She initially approaches him planning to steal his divine weapon, but his insight into her loneliness and his forgiveness after betrayal break down her walls.

He recognizes her as “the greatest supporter” and heavily relies on her tactical sense and leadership.

A former pickpocket and slave, Lili now acts as the brains of the Hestia Familia and is fiercely, romantically devoted to Bell.

Welf Crozzo

Welf is Bell’s best friend and blacksmith, as well as his “big brother” figure.

Bell deeply appreciates Welf’s craftsmanship and refuses to rely on the cursed Crozzo magic swords, instead valuing Welf’s skill as a smith.

He trusts Welf to forge the weapons that cut open his path forward.

Their bond is such that Welf repeatedly breaks his own limits to give Bell the tools he needs.

Eina Tulle

Eina is Bell’s guild advisor and a strict but caring big‑sister figure.

She drills harsh safety rules into him—particularly “adventurers must not go on adventures”—which ironically Bell repeatedly breaks.

Her words nonetheless stay in his heart, and he often uses them to check his own recklessness.

At some point she realizes she has fallen in love with him, especially after seeing him sob over losing to Asterius.

Bete Loga

Bete verbally brutalizes Bell and forces him to face his own naivete and weakness.

Bell’s “weakling’s roar” in response becomes a turning point in his growth.

Bell does not hate Bete but associates him with delinquent archetypes like Allen Fromel.

Later, Bete fights alongside Bell in the rescue of Ais and the Loki Familia.

Lefiya Viridis

Lefiya is a complicated mix of rival, aggressor, and mirror.

She idolizes Ais and sees Bell as an interloper stealing her goddess’s attention, so she constantly chases him while hurling insults.

However, in combat their coordination is frighteningly good, to the point their gods remark they fight like siblings.

Over time he becomes the male she pays most attention to, even if she will never admit it easily.

Wiene

Wiene is a young vouivre girl from the Xenos, whom Bell rescues from both adventurers and other monsters.

She is like a daughter or little sister to him.

Her temporary death leaves a permanent scar on Bell’s heart.

Every time someone is about to die before his eyes, he relives Wiene’s last moments and refuses to give up.

Asterius

Asterius is Bell’s greatest rival and the reincarnation of the single‑horned Minotaur Bell slew as a rookie.

He alone can receive Bell’s entire being in battle, and their fights awaken Bell’s true “heroic desire.”

The second battle between Bell and Asterius, in front of Babel, becomes “Heroic Return,” a spectacle that purges malice and despair from witnesses’ hearts.

Bell loses decisively, but this defeat cements their one‑win‑one‑loss record and sets up their promised final duel.

Hedin Selland

Hedin is Bell’s “Master,” albeit a very abusive one.

He teaches Bell high‑level combat tactics and, hilariously, how to date and handle women during the Hestia vs Freya arc.

In the faction war game, Hedin secretly sides with Bell, granting him lightning enchantments and strategy support.

Their bond becomes one of annoyed mentor and idiot disciple.

Ottar

Ottar, the “Boar King,” is Orario’s strongest adventurer and Freya’s first follower.

He embodies the “true strongest” and is a living wall Bell must overcome.

Bell considers Ottar a core part of his own origin as an adventurer, sensing a fateful connection.

In their second duel, aided by allies and buffs, Bell finally manages to defeat Ottar and be acknowledged.

Leon Vardenberg

Leon is a teacher at the Academy and known as a “modern hero.”

His dignified kindness and strength give Bell an image of “what kind of adult I want to be.”

Leon bequeaths to Bell the ancient technique Flash of Afterlight (Zankou) and uses the Orario‑Academy conflict to secretly train Bell and reveal the world’s true crisis.

Their duel in the Dragon Valley ends in a draw, completing Bell’s inheritance of the technique.

Zeus

Zeus is Bell’s adoptive grandfather and the former head of the Zeus Familia.

He raises Bell from infancy, showering him with love and filling his head with both heroic ideals and ridiculous “harem” nonsense.

His disappearance leaves a deep void in Bell.

Many of Bell’s core values—heroism, humor, and the belief in fateful encounters—come from Zeus, and Bell often recalls his words when lost.

Overall Style

Bell is a speed‑type close‑quarters fighter specializing in short blades and high mobility.

He usually fights with the divine Hestia Knife and a companion short sword, wearing light armor to maximize speed.

His backbone combination is:

Extreme agility and footwork

Dual‑wielding short blades (or a greatsword against large foes)

Rapid‑fire magic Firebolt

Charge‑based skill Argo Vesta (Heroic Desire)

He integrates the movements and techniques of his mentors—Ais, Ryuu, Hedin, Ottar, Leon—into his own style.

Observers often remark that his fighting reminds them of those masters in flashes.

Raw Physical Capabilities

Due to Realis Phrase, Bell’s basic abilities routinely surpass the supposed “S” cap, reaching SS and SSS even at low levels.

He has reached SSS agility while still level 1, something unheard of.

In practice this means:

Strength and durability rivaling or surpassing dwarves

Agility exceeding beastmen

Magic power on par with or above elves

Because his status is so inflated, he can fight one‑on‑one with opponents one or even two levels above him.

The main gap he still has is in “experience”—technique, timing, and battlefield trickery.

His mentors repeatedly note that his defensive technique and baseline combat IQ lag behind his raw numbers.

Bell himself recognizes this and relentlessly seeks training and real fights to fill the gap.

“Record Holder” Growth

Two factors fuel Bell’s insane growth rate:

1. Realis Phrase accelerating status gain

2. His choice to always tackle above‑his‑weight crises head‑on

Where a typical adventurer might need a decade to go from level 1 to 5, Bell does it in less than a year.

He breaks the world record for fastest level‑up multiple times, earning the title “World’s Fastest Rabbit (Record Holder).”

The downside is that his “years of experience” do not match his level.

He lacks the sheer number of everyday fights, near‑deaths, and tactical blunders that usually temper high‑level adventurers.

Still, his adaptability, talent for mid‑battle learning, and sheer will let him survive scenarios that should be impossible.

Ancient figures like Epimetheus, when facing him in side stories, explicitly compare Bell to the heroes of the ancient age.

Sensory Perception

Bell has highly refined danger sense and awareness of being watched.

Being stalked by Freya for so long has made him very sensitive to gazes and killing intent.

By the time he reaches first‑class adventurer status, his personal “field of view” is nearly complete.

He can respond to flanking attempts, bait, and traps in real time.

His time as a supporter in the Academy’s Third Squad also trains his party‑wide situational awareness.

He learns to read the entire party’s movements and the flow of battle, strengthening his tactical eye.

Escape and Mobility

Bell’s life is half heroic charge, half frantic flight.

He ends up fleeing or being chased so often that “escape technique” becomes a specialty.

At level 4 he acquires the development ability Escape, which boosts speed when running away.

Combined with his already ridiculous agility, this makes him almost impossible to catch once he commits to a retreat.

He uses terrain cleverly when fleeing—walls, ceilings, ledges—to shake pursuers.

Even when he was only level 1, he once shook off level 3 Lefiya by exploiting the Dungeon’s layout.

In the faction war game he outruns Allen Fromel, Orario’s fastest adventurer, during their final “run‑off,” once augmented by buffs.

After that, Bell recognizes as fact—not ego—that in a pure chase he is second to none.

Signature Techniques

Argo Vesta (“Heroic Blaze Slash”)

“Argo Vesta” is actually the name fans often use for his combined technique; the skill itself is Heroic Desire (Argo Vesta in divine language “Argonaut”).

Bell channels the charge of Heroic Desire into the Hestia Knife while simultaneously firing Firebolt into the blade, then locking both into a dual charge.

The result is a long, burning blade of flaming lightning that extends from the knife.

It massively amplifies Firebolt’s weak raw power and bypasses Heroic Desire’s usual long charge time.

Even with a short charge, Argo Vesta can level buildings or carve through high‑end monsters.

With a full charge, it becomes a true “hero’s finishing blow” capable of challenging foes several levels higher.

The name combines “Argo” (from his beloved hero Argonaut) and “Vesta,” another name for Hestia meaning “ever‑burning sacred flame.”

It symbolically unites Bell’s dream of heroism with his goddess’s fire.

Flash of Afterlight (“Zankou”)

Flash of Afterlight is an ancient high‑level technique that launches a massively reinforced sword strike as a ranged wave.

It originated with Zeus and Hera’s top adventurers and was carried into the modern day by Ottar and Leon.

To perform it, the user must both be a master of blade technique and possess a strengthening magic or skill.

Bell uses Heroic Desire plus Firebolt to meet the conditions.

His version—comboed with Argo Vesta—fires a flaming lightning wave that can bisect Deep Floor boss‑class monsters and reach into the clouds.

Leon passes the technique to Bell during their joint expedition to the Dragon Valley.

Status (Representative Snapshots)

Bell’s status changes constantly, but some fully revealed snapshots include:

Level 1 (final)

Strength: SS 1091

Endurance: SS 1019

Dexterity: SS 1098

Agility: SSS 1337

Magic: SS 1001

Level 3 (final)

Strength: SS 1127

Endurance: SS 1126

Dexterity: SS 1131

Agility: SSS 1477

Magic: SS 1009

Development Abilities: Luck H, Abnormal Resistance H

Level 4 (final)

Strength: SSS 1379

Endurance: SSS 1501

Dexterity: SSS 1383

Agility: SSS 1442

Magic: SSS 1251

Development Abilities: Luck F, Abnormal Resistance G, Escape I

Level 5 (volume 21)

Strength: E 477

Endurance: D 698

Dexterity: E 491

Agility: D 689

Magic: F 399

Development Abilities: Luck F, Abnormal Resistance G, Escape G, Swift Attack I

Realis Phrase (Adoration Focus)

This rare skill blossomed from Bell’s one‑sided adoration of Ais Wallenstein.

Its effects are:

Accelerated growth (“early blooming”)

Persisting effect as long as the admiration continues

Growth speed scales with intensity of the feeling

In practical terms, his status growth is more like “teleporting forward” than normal leveling.

He routinely pushes individual stats past the “S” limit into SS and SSS.

A terrifying side effect is that Realis Phrase also nullifies charm.

It can even block the irresistible divine charm of the goddess of beauty, Freya.

Hestia hides the existence of this skill from Bell, both to protect him from becoming a plaything of bored gods and out of a bit of jealousy toward Ais.

Currently only Hestia’s familia, Freya, and Freya’s executives know the full details.

Despite Realis Phrase’s broken potential, it is not inherently “perfect.”

Its power entirely depends on Bell’s mental purity and the constancy of his admiration; had a more unstable person possessed it, it likely would have fizzled.

Heroic Desire (Argonaut)

Born in the battle against the single‑horned Minotaur, Heroic Desire embodies Bell’s yearning to be a hero.

Its effect: grants the right to “charge” any proactive action and drastically increase its power.

The charged part glows white and emits bell chimes as it stores power.

Only one target can be charged at a time, and multi‑charging is impossible.

Bell can use it to:

Amplify physical blows or weapon strikes

Strengthen Firebolt to long‑chant magic levels

Supercharge his legs for explosive acceleration

The fuller the charge, the greater the power—but also the heavier the cost in stamina and mind.

A fully charged “hero blow” can challenge opponents two or three levels higher.

If Bell’s emotional state reaches a certain threshold—fixating on heroes and determination—the skill undergoes a Limit Off state.

The bells then ring like a grand belltower, inspiring allies and lifting morale.

Ox Slayer (Ox‑Slaying Instinct)

After his second battle with Asterius, Bell gains a specialized skill against bovine monsters.

When fighting Minotaurs or similar “bull” type foes, all of his stats receive a huge boost.

It makes him a true “Ox Slayer” in both name and effect.

The skill exists almost entirely to let him fight Asterius on equal footing in their destined final battle.

Vanadis Tevere (Beauty’s Blaze Resistance)

This charm‑oriented defense skill awakens when Bell resists Freya’s world‑warping charm in the Box Garden incident.

Its divine name translates roughly to “Hestia’s Virginal Blessing.”

Its effects are:

When under charm or charm‑like influence, all stats receive massive boosts

Automatic regeneration of HP, injuries, and mind

During activation his eyes turn vivid crimson.

The stat boost is equivalent to a temporary level‑up, and the healing is fast enough to shrug off otherwise fatal wounds.

Like Realis Phrase, it also grants charm immunity.

Thematically, it is Hestia’s answer to Freya’s beauty, inscribed into Bell’s soul.

Luck

A unique “rare development ability” that only Bell has ever manifested.

It improves his fortune in subtle and not‑so‑subtle ways, such as:

Quickly finding quest items

High drop rates from monsters

Ridiculous wins in gambling

Hestia suspects it has a quasi‑divine protective effect, shielding Bell and those near him from certain kinds of curses or fate twists.

For example, Cassandra’s curse of “never being believed” is partially nullified around Bell.

In side stories, Luck is implied to facilitate even time‑crossing miracles.

A drama CD shows Bell time‑slipping seven years into the past, something gods themselves should not be able to do.

Fans like to joke that Luck is the reason Bell constantly experiences brutal near‑death “heroic ordeals”—because that’s the path to the hero he wants to become.

His enemies suffering bizarre misfortune may also be Luck asserting itself.

Abnormal Resistance

This simple but essential ability mitigates status ailments such as poison, paralysis, curses, and confusion.

In the Dungeon, where many monsters and traps inflict such effects, this resistance is nearly mandatory for survival at higher floors.

Escape

Escape boosts Bell’s speed and efficiency while running away.

It is somewhat embarrassing as a “title” ability but is in fact extremely useful.

It usually appears only after level 4 or higher, making it rare and somewhat infamous as a sign of having fled many times.

Bell turns it into a weapon in the race against Allen during the faction war game.

Swift Attack (Chain / Combo)

Swift Attack increases the power of successive attacks in a combo.

It synergizes perfectly with Bell’s rapid‑strike dual‑wielding style.

The longer his assault chain continues, the more damage he deals per hit.

This encourages the relentless pressure style he already favors.

Firebolt

Firebolt is a unique chantless magic Bell acquires from a grimoire given by Syr.

He only needs to shout the name for the spell to fire, bypassing normal magical chant times.

Firebolt produces bolts of exploding flame‑lightning from his hand, earning the nickname “flame lightning.”

On its own it has short range and modest power, best used for rapidfire harassment or against equal‑or‑lower foes.

Its true value lies in its speed and versatility.

Combined with Heroic Desire, Firebolt can reach or surpass long‑chant magics.

Bell also uses it innovatively as:

A rocket booster to accelerate his movements or strikes

A zero‑range explosion added to punches or stabs

The energy core of Argo Vesta and Flash of Afterlight

Because of this flexibility, other characters half‑jokingly call it “cheat magic.”

Bell’s single magic slot is full, but high‑grade grimoires might open extra slots in the future, especially given his Luck.

Hestia Knife (Divine Knife)

A divine weapon forged by Hephaistos herself and blessed by Hestia.

Its unique trait is that its quality scales with Bell’s status, effectively leveling up with him.

The blade is small but absurdly sharp and durable.

It is Bell’s mainstay weapon, symbolizing his bond with Hestia.

“Cow Short Sword” Line

Ushiwakamaru (“Cow Short Sword” / “Mino‑Short”):

A knife forged by Welf from a Minotaur horn drop.

Initially stronger than the Hestia Knife, with minor fire attribute, it breaks during the Asterius rematch, to Bell’s great sorrow.

Ushiwakamaru Mk. II:

A second‑generation version from the remaining horn, boosted by Welf’s blacksmith development ability.

It is a third‑tier weapon by Hephaistos standards, lost during the Knossos battle.

Hakugen (“White Illusion”)

A long knife forged from the unicorn horn of the Xenos unicorn Yuno.

It exceeds Ushiwakamaru in cutting power and has powerful detoxifying properties—piercing someone with the blade can cleanse poison.

Its projected value is around 10 million valis.

It doubles as both a weapon and emergency antidote tool.

Adamantite Greatsword

A heavy blade Welf forges from adamantite alloyed with mithril.

Bell uses it for large‑scale techniques like Flash of Afterlight during the Dragon Valley arc.

Despite its incredible durability, it cannot withstand repeated full‑power Afterlights and eventually shatters as Bell completes his technique.

Its destruction underscores the sheer power of the moves Bell is learning.

“Rabbit Armor” (Pyom‑Kichi Series)

A line of lightweight armor sets crafted by Welf for Bell.

Despite goofy naming, they are well‑balanced pieces that Bell loves enough to spend most of his savings on them.

Each upgrade (Mk. II through Mk. V) refines protection while further lightening weight.

The series becomes a visual signature of Bell’s “fast rabbit” identity.

Goliath Scarf

A scarf‑like defensive item made from leftover material of Lili’s black Goliath robe by Welf at Cassandra’s request.

It has extremely high durability, capable of blocking the Juggernaut’s claws.

Because it is long and heavy, Bell also uses it offensively as a whip or grapple.

It offers both mid‑range control and protection.

Spirit Cloak (Spirit Master)

A special combat garment woven in the Academy using the magic of all types of spirits.

It is given to Bell by Lefiya on Leon’s request as part of the rescue operation to the 60th floor.

Substitute Amulet

A one‑use magic item Syr gives Bell before the war game against the Apollo Familia.

It intercepts a single fatal blow, taking the damage instead.

It saves Bell’s life when Hyacinthus’s magic hits him directly.

The same type of item appears in the “Time‑Crossing Jester” drama as a key plot device.

Bell’s battle history is absurd for someone with less than a year of adventuring.

A selection:

Lv.1:

Silverback (Monsterphilia): victory

Single‑horned Minotaur: victory

Lv.2:

Venenteus (giant carnivorous plant): victory with Lefiya

Goliath (black variant, 18th floor): finishing blow with many adventurers

Hyacinthus (Apollo Familia): initial defeats, final victory in war game

Lv.3:

Aisha Belka: first defeat, later victory

Dix Perdita (Ikeros Familia): driven off with Lido, Xenos

Duel with Ais over Wiene: forced ceasefire

Asterius: decisive defeat

Lv.4:

Enhanced Moss Huge: victory with Argo Vesta

Juggernaut (Deep Floors): victory with Ryuu after horrifying ordeal

Nidhogg (Enyo’s dragon): one‑shot with full‑charge Heroic Desire

Lv.5:

Ottar (first war game clash): crushed

Ottar (second, with Ryuu, Mia, Hedin, Haruhime buff): victory

Allen Fromel (chase): wins the race

Blue Dragon (Academy): kills with Argo Vesta

Venom Sky Centipede Dragon (Dragon Valley): kills with Leon and Niina

Parasite‑ridden Tiona: rescues and purges parasite

Corrupted Spirit and Spirit Dragon (60th floor): final victory with all allies, rescues Ais

His “activity records” are never released by the Guild because they are considered too dangerous as reference.

Eina and other adventurers privately note that copying Bell’s path would simply get you killed.

Bell’s original goal of “meeting a nice girl” is ironically fulfilled in the most extreme way—women of many races and positions grow to love him.

However, Bell himself is shy, dense, and deeply loyal to Ais, making for a spectacular romantic mess.

Women Who Clearly Have Romantic Feelings for Bell

Hestia: His own goddess falls head over heels for him and aggressively courts him in extremely non‑virginal ways.

Freya / Syr Flover: She falls in love with his unique soul, pushes him with deadly trials, and ultimately bares her heart only to be gently rejected.

Liliruca Arde: Saved from slavery, abandonment, and betrayal, she transfers all that emotional weight into fierce love and possessiveness.

Haruhime Sanjouno: Freed from sacrificial fate by Bell, she openly calls him her hero and crush.

Cassandra Illion: The only one to believe her cursed prophecies at first, he wins her heart by trusting her visions.

Ryuu Lion: After the Deep Floor ordeal, her admiration becomes open romantic love, turning the stoic elf into a nervous, lovelorn mess.

Rei (Xenos siren): Bell’s willingness to risk everything for the Xenos makes her dream of being held in his arms.

Marie (Xenos mermaid): She falls for him after he protects her, and constantly begs to see him again.

Eina Tulle: Realizes she loves him watching him cry after losing to Asterius.

Niina Tulle (Eina’s sister, Academy): Develops a dream of becoming an adventurer and standing at Bell’s side.

Harmonia (global songstress, game original): Admires both his fame and soul, and clearly falls for him.

Ardey Varma (past timeline): The girl Bell meets after time‑slipping; essentially his first past‑timeline crush.

Special Bonds Without Clear Mutual Romance

Ais Wallenstein: Bell’s main crush and idol, who quietly begins thinking more about him.

Tiona Hiryute: She sees him as her beloved “live Argonaut” and vows to keep cheering him on; her type (human boy younger than her) matches him perfectly.

Wiene: Views Bell as a father figure; her love is more familial.

Aisha Belka: Treats him as her ideal “male prey,” increasingly seeing him as “ripe” and desirable.

Chloe Rollo: A catgirl and hardcore shotacon extremely fixated on Bell’s rear.

Nel Natti (Hathor Familia): Listed as top son‑in‑law candidate by her goddess; personally seems interested.

Persephone (Demeter Familia): Grows fond of Bell while he helps with farming; Demeter plans an arranged meeting.

Aphrodite (game): Has complicated respect and attraction, later fully acknowledges him after resolving Artemis‑related trauma.

Alise Lovell (past): Immediately likes and recruits him in the past timeline once she sees his sense of justice.

Alfia (Bell’s aunt, in IF worlds): Warmly pleased by how strong her nephew has become and implicitly protective.

“Problematic” Female Characters

Lefiya Viridis (“Shameless Rabbit Incineration Girl”): Vehemently jealous of Bell’s bond with Ais, oscillating between hostility and grudging respect.

Horn (“Lower‑World Filth Annihilation Woman”): Loves and hates him simultaneously for “stealing” Freya, essentially becoming a full yandere.

Laurier (Hermes Familia, “Fairy Xavier”): Becomes an almost cult‑like Bell fan and stalker after he saves her, spreading his legend like a missionary.

Heith Velvet (Freya Familia healer): Appears composed but is nearly as yandere as Horn underneath, obsessed with “healing” Bell and snapping in the rescue arc.

Dees Sisters (IF timeline): Psychopathic elf twins who shift from murderously obsessed to twistedly in love after repeated battles.

It’s been joked by the author that if you put Lefiya, Horn, Laurier, and Bell in one room, Bell would simply die.

His day‑to‑day survival is as much about avoiding this romantic crossfire as surviving the Dungeon.

Reincarnation of Argonaut

The *Memoria Freese* “Argonaut” event reveals Bell’s soul is the reincarnation of Argonaut, the legendary “First Hero.”

Argonaut was a foolish yet stubborn jester who refused to abandon his impossible dreams and ultimately opened the “Heroic Age.”

Zeus watched Argonaut’s life from the heavens and was obsessed with him.

He later tells Bell that Argonaut is his favorite hero and that “Argonaut’s adventure isn’t over yet.”

Bell’s soul thus carries Argonaut’s will, promise, and life patterns.

*Is It Wrong to Try to Pick Up Girls in a Dungeon?* can be seen as the story of Argonaut becoming a hero again in a new era.

Parents and Extended Family

From the *Astraea Record* event, it’s revealed that Bell’s deceased parents belonged to the Zeus and Hera Familias.

Father:

A low‑rank human supporter in the Zeus Familia with red eyes.

Famous for being the only one Ottar and Finn could easily beat, and for being a shameless coward and peeper, yet strangely lovable.

Mother (Materina):

A frail, talentless human woman in the Hera Familia, twin sister to the prodigy Alfia.

Though physically weak and incapable, she had a gentle nature that made everyone love her; she “returned” all kindness she received.

Alfia is Bell’s aunt and one of the strongest adventurers ever, feared as the “embodiment of talent.”

After the Black Dragon annihilates Zeus and Hera’s familias, she becomes a gatekeeper at the Dragon Valley to hold back apocalypse, choosing a fate far away from Bell.

Despite never meeting Bell, Alfia’s magic bells—her spell chimes—become his namesake.

In various IF stories, she meets him and cannot hide her affection, even as her decisions remain harsh.

Zald, Alfia’s comrade, considers Bell part of their family simply for being “that idiot’s son.”

Together, Zald and Alfia choose to become stepping stones so that future heroes—Bell included—can surpass them and face the Black Dragon.

Bell’s enduring charm lies in his combination of pureheartedness and steady, visible growth.

He runs straight toward a dream without losing his kindness, making readers easily empathize and root for him.

He consistently ranks high in light novel character polls such as *Kono Light Novel ga Sugoi!*’s male character rankings.

Example placements include 8th (2015), 7th (2016), 10th (2019), 8th (2020), and 9th (2024).

In‑world, gods maintain various tongue‑in‑cheek “adventurer rankings” where Bell scores:

Most promising future: 1st

Best target for gods to poach (conversion): 1st

Best younger brother type (“Onii‑chan!” target): 7th → 6th

Top adventurer to drink with: 9th

Top male to call you “big sister”: high rank

Cutest male human: 13th

Hated adventurers: 10th

Notably excluded: rookie rankings, because “he’s not a rookie, he’s a scam.”

He also regularly appears cross‑media: gacha games, collabs, and spin‑off stories, including crossovers with *Tales of the Rays*, *Konosuba: Fantastic Days*, *#Compass*, and *Counterside*.

Even there, he remains unmistakably himself: a flustered, kind, rapidly growing “white rabbit hero” running toward a future only he can reach.

(View edit history)

(Last edited time: May 21, 2026, 1:16 a.m.)

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Other Characters

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Ryuu  Lion
Ryuu Lion
Gender: FemaleAge: 21
Voice Actor: Saori Hayami
Hestia
Hestia
Gender: FemaleHeight: 140cm
Voice Actor: Inori Minase
Freya
Freya
Gender: FemaleHeight: 170cm
Voice Actor: Youko Hikasa
Ais Wallenstein
Ais Wallenstein
Gender: FemaleAge: 16
Voice Actor: Saori Oonishi
Syr Flover
Syr Flover
Gender: FemaleAge: 18
Voice Actor: Shizuka Ishigami
Revis
Revis
Gender: FemaleHeight: 170 cm
Voice Actor: Sayaka Oohara
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