Daphne Lauros

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Daphne Lauros
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Age: 18
Gender: Female
Japanese Name: ダフネ・ラウロス
Chinese Name: 達芙妮·拉洛斯
Korean name: 다프네 라우로스
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🎙️ Anime Voice Actor

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Wakana Kowaka
Wakana Kowaka
Japanese(Anime、Voice Actor)

🎬 Appearing Anime

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Is It Wrong to Try to Pick Up Girls in a Dungeon?
Is It Wrong to Try to Pick Up Girls in a Dungeon?
Release date: April 4, 2015
Is It Wrong to Try to Pick Up Girls in a Dungeon? II: Is It Wrong to Go Searching for Herbs on a Deserted Island?
Is It Wrong to Try to Pick Up Girls in a Dungeon? II: Is It Wrong to Go Searching for Herbs on a Deserted Island?
Release date: Jan. 29, 2020
Is It Wrong to Try to Pick Up Girls in a Dungeon? III: Is It Wrong to Try to Find a Hot Spring in Orario? -Bath God Forever-
Is It Wrong to Try to Pick Up Girls in a Dungeon? III: Is It Wrong to Try to Find a Hot Spring in Orario? -Bath God Forever-
Release date: April 28, 2021
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV
Release date: July 21, 2022
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV Part 2
Is It Wrong to Try to Pick Up Girls in a Dungeon? IV Part 2
Release date: Jan. 5, 2023

Character Setting

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Daphne Lauros is a human female adventurer from the series "Is It Wrong to Try to Pick Up Girls in a Dungeon?", formerly of the Apollo Familia and later a member of the Miach Familia, known for her cool-headed leadership and the alias "Laurel Fugitive."

Daphne Lauros is a level 3 human adventurer and former member of the Apollo Familia.

After Apollo’s defeat in the War Game, she converts to the Miach Familia and works as one of its primary frontline adventurers.

She is 18 years old and visually characterized as a short-haired, sharp-eyed, strong-willed beauty.

Her alias is "Laurel Fugitive" (Raulus Fuga), revealed in the game "Memoria Freese."

Her voice actress is Ikuna Kowakawa.

Within the setting, she operates mainly in the city of Orario and its Dungeon, often cooperating with the Hestia Familia.

Daphne has a cool, dry, and no-nonsense personality, often speaking bluntly and decisively.

Her first-person pronoun is casual and rough, reflecting her straightforward and slightly rough-edged manner.

She comes off as tough and easily annoyed, but she is fundamentally rational and level-headed.

She tends to complain about troublesome situations, yet she still does what needs to be done when it matters.

Daphne is skeptical by nature and does not easily believe in omens or prophecies.

This skepticism especially shows in her attitude toward Cassandra Illion’s prophetic dreams, which she almost never took seriously at first.

Despite her cynicism, she is capable of deep trust in people rather than in abstract “fate.”

Her decision to trust Cassandra as a person, instead of the prophecy itself, becomes one of her defining emotional moments.

Daphne originally joined the Apollo Familia against her will after being forcibly pursued and brought in by the god Apollo.

Because of this coercion, she harbors almost no genuine loyalty to Apollo.

She does acknowledge that Apollo provided her with a comfortable living and supported her materially.

However, her resentment over being forced into his Familia outweighs any sense of gratitude.

As a level 2 at the time, she was placed in a high position within the Apollo Familia.

She handled unit command and Dungeon expedition leadership, effectively acting as a field officer.

After Apollo loses the War Game to the Hestia Familia, his Familia is disbanded.

Daphne and Cassandra unexpectedly gain their freedom as a result of this defeat.

Initially, Daphne and Cassandra plan to join the Hestia Familia when it begins openly recruiting.

However, once they learn that Hestia is saddled with an enormous debt of two hundred million valis, Daphne immediately withdraws.

Daphne drags the still-hesitant Cassandra away from the recruitment site, deciding that joining such a heavily indebted Familia would be reckless.

She later chooses the Miach Familia instead, judging its debt to be “still bad, but better” than Hestia’s situation.

In the Miach Familia, Daphne becomes the primary breadwinner because the captain, Naaza Erisuis, cannot enter the Dungeon.

Naaza works her very hard and often bosses her around, much to Daphne’s annoyance.

Even though she does not join the Hestia Familia, she maintains close ties with them due to the friendly relationship between Miach and Hestia.

She becomes particularly involved with Liliruca Arde, advising her on party leadership and strategy.

Cassandra Illion

Cassandra Illion is Daphne’s closest friend and constant companion.

The two almost always move as a pair, to the point of being seen as a unit.

Daphne deeply cares about Cassandra but is skeptical about Cassandra’s prophetic dreams.

She usually dismisses them or treats them as exaggerated anxieties.

During the large-scale expedition with the Hestia, Miach, and Takemikazuchi Familias, Cassandra’s ominous prophecy becomes a central issue.

At first, Daphne reacts as usual, reluctant to act based on prophecy.

Ultimately, Daphne decides to "believe Cassandra Illion, not the prophecy," choosing faith in her friend as a person.

That choice proves critical and helps save the coalition expedition from disaster.

Both Daphne and Cassandra later reach level 3 after the expedition, showing their growth as adventurers.

Their level up reflects not only combat performance but also their mental resolve in the face of despair.

Bell Cranel and the Hestia Familia

Daphne first becomes entangled with Bell Cranel when Apollo fixates on him as a target.

Having been forcibly scouted by Apollo herself, she empathizes with Bell’s situation.

When Apollo orders an attack on the Hestia Familia to steal Bell, Daphne obeys only reluctantly.

She complains about the order and sympathizes with Bell, but still follows it as a member of the Familia at that time.

After the War Game and her shift to the Miach Familia, Daphne continues to interact with Bell and his group.

Her attitude toward them is blunt but cooperative, and she is drawn into their various crises.

She plays a mentor-like role for Liliruca Arde during a period when Liliruca is struggling with feelings of inadequacy.

Daphne suggests that Liliruca specialize as a party commander and teaches her the basics of leadership and tactical direction.

When Freya later enthralls the entirety of Orario with her charm, Daphne is also affected.

During this period, she is wary and hostile when Bell visits their base, viewing him as an enemy while under the influence.

After the charm breaks, Daphne is devastated by her behavior and the shame it brings.

Even though Naaza Erisuis is genuinely disappointed in herself, Daphne forcefully drags Naaza to go apologize to Bell.

Miach Familia and Allied Familias

Daphne becomes a central frontline fighter and de facto field commander within the Miach Familia.

She frequently takes part in joint operations with the Hestia and Takemikazuchi Familias.

She respects Miach as a gentle and decent god, especially in contrast to Apollo’s manipulative nature.

Her choice to convert to his Familia is based on both practical debt considerations and his reputation as a “good god.”

When the matter of the intelligent monsters known as Xenos arises—who helped rescue Bell Cranel and Ryuu Lion from the Deep Floors—Daphne is considered one of the hardest people to persuade.

Welf Crozzo even comments that she is “probably the biggest headache to convince” about cooperating with monsters.

Daphne, however, intends to delegate the persuasive work about the Xenos to Miach and Takemikazuchi.

She effectively plans to throw the responsibility onto the gods, avoiding the tedious negotiation herself.

Apollo Familia Era

During her time in the Apollo Familia, Daphne serves as a level 2 officer and field commander.

She participates in coordinated Dungeon expeditions and leads combat units.

Her most notable action in this era is being forced to help execute Apollo’s plot to steal Bell Cranel from the Hestia Familia.

Even while carrying out the order, she openly complains and shows sympathy for Bell’s plight, clearly disliking Apollo’s methods.

The War Game between Apollo and Hestia becomes the turning point of her life.

After Apollo’s defeat, his Familia is disbanded, and Daphne and Cassandra unexpectedly find themselves liberated.

Joining the Miach Familia

After declining to join the heavily indebted Hestia Familia, Daphne converts to the Miach Familia.

She is motivated by Miach’s kind nature and the fact that, while Miach also carries debt, it is far less catastrophic than Hestia’s.

Because Naaza Erisuis cannot enter the Dungeon, Daphne effectively becomes the Familia’s main Dungeon adventurer.

She often jokes or complains about being overworked and ordered around by Naaza.

Despite her grumbling, Daphne is dependable and continually takes on Dungeon exploration and money-earning duties.

Her work helps stabilize the finances of the Miach Familia.

Coalition Expedition and the Deep Floors Crisis

Daphne joins the joint expedition of the Hestia, Miach, and Takemikazuchi Familias to the Dungeon’s Middle and Lower Floors.

During this mission, the coalition suffers several irregular and dangerous incidents.

They face a strengthened Moss Huge, an abnormally dangerous variant of the moss giant.

Later, an Amphisbaina, a floor boss normally restricted by reappearance intervals, spawns irregularly and attacks them.

As the coalition sinks into repeated crises, many members waver between despair and determination.

Daphne is initially exasperated by their stubborn refusal to give up, but she gradually becomes inspired herself.

Dropping her usual avoidance of “extra trouble,” she demonstrates a more classic adventurer spirit.

She fights fiercely at the front, contributing significantly to the survival of the coalition.

Cassandra Illion’s prophecy becomes a key tension point during this expedition.

Daphne, who had always dismissed Cassandra’s prophetic dreams, faces a critical choice about whether to act on it.

In the end, she chooses to trust Cassandra as a person, stating that she believes "Cassandra Illion" rather than any “prophecy.”

This shift in attitude allows the coalition to respond properly to the impending disaster and ultimately escape annihilation.

After returning safely to the surface, the cumulative efforts of Daphne and Cassandra are recognized.

Both are promoted to level 3, marking a milestone in their growth as adventurers.

Faction War

During the large-scale Faction War, Daphne serves as the commander of the right-wing unit of the allied forces.

She is responsible for directing the battle line and coordinating the use of powerful weapons.

Under her command, the coalition relies heavily on Crozzo magic swords for overwhelming firepower.

However, because of a cunning strategy by Hedin Selland, most of their magic swords are wasted early, leaving them in a dire situation.

Daphne struggles to maintain the front line with help from Cassandra, Ōka Kashima, Chigusa Hitachi, and Bors.

They barely hold the position while the center, led by Tsubaki Collbrande, faces its own crisis.

When Tsubaki is cut down by Hegni, the central unit collapses, and the situation becomes desperate.

Bors and others ask Daphne for instructions, and she is forced to make a brutal decision.

After careful deliberation, Daphne orders Bors and the others to be "cut down by Hegni" intentionally.

This extreme command aims to exhaust Hegni and draw out his power.

Following Bors and his comrades’ sacrifice, Daphne herself uses her skill Laurel Reincarnation to endure Hegni’s blows.

She withstands twenty-three of his attacks, repeatedly healed by Cassandra’s recovery magic Sol Light, before finally falling on the twenty-fourth strike.

Even as she collapses, she demands more healing from Cassandra, desperate to keep resisting.

However, Cassandra is forced to surrender due to Hegni’s threats, causing Daphne’s elimination from the battle and leaving her unconscious.

Their efforts are not in vain: Daphne’s endurance forces Hegni to overuse his cursed weapon Victim Abyss.

As a result, Hegni’s stamina is heavily depleted, enabling the late-arriving Ryuu Lion to defeat him.

Loki Familia Rescue Mission

In the operation to rescue the Loki Familia within the Great Tree Labyrinth, Daphne again takes a key frontline role.

She fights alongside Bors and others against waves of man-eating flower monsters called Violas, which emerge from the tendrils of a corrupted spirit.

Daphne’s unit defends a makeshift vertical shaft that serves as a vital passageway.

She continues to hold the line so that the main force can pass through and descend deeper.

Once the "main force" proceeds, Daphne runs parallel with Bell Cranel and the others.

She warns them that from the Lower Floors, maintaining a proper vertical shaft may become impossible.

Even while under crushing pressure, Daphne’s unit continues to hold the shaft against endless Violas.

When the battered Loki Familia expedition team returns and unexpectedly joins the fight, Daphne and Bors are left stunned by the dramatic turnaround.

Current Level

Daphne Lauros is a Level 3 adventurer.

The detailed numeric parameters given below reflect her final status at Level 2, before leveling up.

Level 2 Final Status

Strength: D505

Endurance: E478

Dexterity: B707

Agility: C698

Magic: F370

Development Ability: Abnormal Resistance (rank I)

Her build emphasizes dexterity and agility, supporting her role as a swift, tactical frontliner.

Her endurance and magic are comparatively lower, but are heavily augmented by her skills and magic.

Skills

Leadened Arrow Tribulation (Elios Bassion)

This skill grants a minor bonus to agility.

Additionally, when she is being pursued (a "chase" situation), the Development Ability Escape temporarily manifests.

The skill name and effect reflect her nature as a runner and evader—fitting for her alias "Laurel Fugitive."

Under pursuit, Daphne becomes significantly harder to catch or pin down.

Laurel Reincarnation (Raulus Rees)

This skill provides an extremely high endurance boost when Daphne uses consumables or when she is in a near-death state.

She can choose which part of her body the skill applies to, allowing targeted defense where she expects to be struck.

The affected body parts undergo a skin transformation, acting like an armored zone.

In practice, this allows her to endure repeated heavy hits, as shown when she withstands over twenty consecutive blows from Hegni.

Development Ability

Abnormal Resistance (I)

This Development Ability allows Daphne to resist and prevent the effects of various status ailments.

Even at rank I, it significantly reduces the impact of poisons, curses, and other abnormal conditions.

In prolonged battles against monsters or enemies wielding status-based attacks, this resistance greatly increases her survivability.

Combined with Laurel Reincarnation, she is very difficult to take out through attrition or trickery.

Magic

Raumure

Chant:

"Sun in the sky that we must flee from.

Bloom, laurel armor."

Raumure is a defensive spell that slightly enhances endurance and greatly boosts agility.

Its effectiveness scales with Daphne’s magic stat.

The spell manifests as a protective laurel-like armor that emphasizes mobility over raw defense.

It suits Daphne’s combat style, reinforcing her speed and evasion so she can act as a nimble commander and skirmisher.

Because the chant evokes imagery strongly associated with Apollo—the sun and radiant pursuit—Daphne dislikes using it.

Her negative feelings toward Apollo make her reluctant to rely on a magic that reminds her of him.

Daphne fights primarily as a fast-moving frontliner, supporting command and control on the battlefield.

Her high dexterity and agility allow her to adapt quickly, reposition, and exploit openings.

She often acts as a battlefield commander, giving orders rather than simply charging forward.

Her experience as a unit leader in the Apollo Familia and later in joint operations makes her a natural tactician.

Her skill Leadened Arrow Tribulation helps her escape or reposition when chased, while Laurel Reincarnation lets her survive intense bursts of damage.

This combination makes her difficult to pin down and surprisingly durable when cornered.

Raumure further amplifies her agility, enabling hit-and-run tactics, rapid response to threats, and precise coordination around the battlefield.

Even when forced into attritional defense, she can endure longer than her raw stats would suggest.

Fencer-Lowriitt

Daphne’s main weapon is a slender short sword called Fencer-Lowriitt, which resembles a conductor’s baton.

The blade length is sixty celch (a setting-specific unit of length).

The weapon is a custom-ordered piece that Apollo had imported from the Far East.

Its original name is "Crowned Swordman."

Fencer-Lowriitt is made from Moon Holy Sap and Azure Steel Pillars, giving it both high durability and light weight.

The weapon also assists its wielder in performing magic, improving casting efficiency.

Although Daphne is exasperated by the weapon’s origin and its connection to Apollo, it is too high-performance to discard.

She continues to use it because its advantages in battle are undeniable.

In addition to short swords, Daphne is also capable of using rapiers and whips.

This versatility allows her to adapt her fighting style depending on the mission and enemy type.

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(Last edited time: Dec. 22, 2025, 11:04 p.m.)

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