Langris Vaude

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Langris Vaude
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Age: 20
Birthday: September 27
Zodiac: Libra
Gender: Male
Height: 166cm
Blood Type: O
Japanese Name: ランギルス・ヴォード
Chinese Name: 兰吉尔斯・伯德
Korean name: 랑길스 보드
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🎙️ Anime Voice Actor

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Kaito Ishikawa
Kaito Ishikawa
Japanese(Anime、Voice Actor)

🎬 Appearing Anime

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Black Clover
Black Clover
Release date: Oct. 3, 2017

Character Setting

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Langris Vaude is a male magic knight from the aristocratic Vaude family in the Clover Kingdom, a prodigy of space magic and the former vice-captain of the Golden Dawn in the series Black Clover.

Full Name: Langris Vaude

Gender: Male

Age: 20

Height: 166 cm

Blood Type: O

Birthdate: September 27

Birthplace: Royalty District (royal nobles’ quarter of the Clover Kingdom)

Occupation/Rank: First Class Senior Magic Knight; former Vice-Captain of the Golden Dawn

Magic Attribute: Space

Affiliation: Golden Dawn

Likes: Sarcasm, cherry tart

Family: Half-brother of Finral Roulacase

Voice Actor (anime): Kaito Ishikawa

Langris is introduced as the vice-captain of the Golden Dawn, widely acknowledged as the most prestigious magic knight squad in the Clover Kingdom.

From childhood he was hailed as a genius far surpassing his older half-brother Finral Roulacase, and was selected as the heir candidate of the Vaude family.

He specializes in extremely offensive space magic that erases space itself, allowing him to destroy matter and magic alike.

Because of this destructive nature, his spells can be difficult to control and often cause excessive collateral damage.

On the surface, Langris is arrogant, condescending, and quick to belittle others, especially his “good-for-nothing” brother Finral.

He openly flaunts his superior talent, looks down on people he considers weak, and is willing to sacrifice civilians in emergencies if it means securing victory.

However, his arrogance hides deep insecurity and a painful inferiority complex.

Their parents constantly pampered and praised him as the prodigy and future family head, which made him believe he needed to surpass Finral in every possible way just to be loved.

Finral, despite being weaker in magical talent, is warm, kind, and naturally loved by those around him, including their future fiancée Finesse Calmreich.

Langris is painfully aware that Finesse favors Finral’s gentle personality, which only intensifies his jealousy, resentment, and self-hatred.

He also realizes on some level that many people regard his own arrogant attitude with distaste.

This self-awareness, combined with guilt about his actions during the Elf Reincarnation incident, later pushes him toward self-reflection and personal growth.

After the Elf incident, Langris gradually begins to acknowledge Finral as his brother.

He still teases him harshly, calling his womanizing a “curse” and declaring him unworthy of Finesse as he is, but beneath the biting sarcasm there is genuine concern and a competitive determination not to lose to Finral as a man.

Langris enters the Vaude household alongside his mother, who becomes the second wife after Finral’s mother passes away.

From a young age his space magic shows overwhelming potential, leading the family to treat him as the natural successor.

Finral is pushed aside as a failure in comparison, while Langris is showered with attention and high expectations.

This unequal treatment corrupts Langris’s personality, encouraging his pride and contempt while never resolving his insecurity about emotional affection.

He knows that Finesse Calmreich, originally meant to be the future spouse of the Vaude heir, feels much closer to Finral.

Finesse’s soft spot for Finral further deepens Langris’s grudge and intensifies his belief that he must be “perfect” to be chosen or loved.

Despite all of this, his bond with Finral becomes crucial in several turning points, especially during the Elf Reincarnation crisis and later battles against the Dark Triad.

Finral’s refusal to abandon his brother becomes one of the main anchors that pull Langris away from destruction and self-destruction.

Langris’s magic attribute is Space.

Unlike Finral, who uses space magic primarily for transportation and support (teleporting allies and repositioning), Langris uses it almost exclusively for lethal offense.

He generates small, black-hole-like spheres of distorted space that erase anything they touch.

These projectiles can delete physical matter, enemy spells, and typical defensive magic all at once by cutting or scraping away the space itself.

Because his magic ignores most conventional defenses, very few techniques can counter it directly.

Two known counters are Zora Ideale’s trap-based counter-magic, which can redirect or neutralize his attacks under specific conditions, and Asta’s anti-magic, which can erase his space spells on contact.

His magic is not only powerful but also highly scalable: in certain conditions (particularly under Elf influence), he can produce huge numbers of tracking orbs almost without limit.

However, the more he unleashes this destructive capacity, the more unstable and overkill his attacks become, making collateral damage a real threat.

Later, during training and battles against Zenon Zogratis of the Spade Kingdom, Langris learns to use Mana Zone, refining his control over space in a wide area.

Even then, Zenon’s devil-enhanced space magic outclasses his, to the point that Langris is described as “the strongest space mage” only in a hypothetical world where Zenon does not exist.

Royal Knights Selection Exam

During the Royal Knights (King’s Selection Knight Squad) exams, Langris teams up with Sekke Bronzazza.

With his overwhelming space magic, he dominates the first round, effortlessly punching holes through opponents’ defenses and crystals.

In the second round, he faces Finral’s team, and all of his buried resentment erupts.

His inferiority complex toward Finral boils over, and he releases a twisted, abnormal magic presence similar to the power of the Eye of the Midnight Sun’s Third Eye members.

In this frenzied state, Langris nearly kills Finral, bombarding him with relentless space attacks and pushing him to the brink of death.

Even after Finral is clearly defeated, Langris continues trying to finish him off, driven more by emotional rage than reason.

Asta, Magna Swing, Luck Voltia, and Julius Novachrono intervene to stop him from murdering Finral outright.

Despite this, Langris is immediately thrown into the next match and forced to fight Asta’s team in a semifinal-like battle.

He uses his space orbs to corner Asta and his teammates, battering them with rapid-fire erasure.

However, Zora Ideale manages to reflect some of his attacks back at him, and Asta—unleashing his anti-magic in a “Black” transformation—lands a devastating Black Meteorite strike on Langris.

Both teams’ crystals are destroyed simultaneously, resulting in a draw, and Langris loses consciousness.

After the exam, he is taken into custody for questioning due to his uncontrolled rampage and the suspicion that he may be connected to the kingdom’s traitors.

Elf Reincarnation and the Elf Langris: Ratri

The truth behind Langris’s earlier instability is later revealed during the Elf Reincarnation arc.

Julius Novachrono had theorized that there was an unconscious traitor assisting the Eye of the Midnight Sun, someone under a form of “unconscious betrayal,” and Langris was that individual.

However, Julius did not foresee the existence of large-scale reincarnation magic or the way it infected human hosts.

Five hundred years earlier, the word-soul devil Zagred placed a seed of malice into the elf souls resurrected by the reincarnation spell, causing them to go berserk.

In most cases, this malice affected the awakened elf personalities.

Langris is a rare exception: the corrupted elf soul inside him, Ratri (a cousin of the elf leader Patry), influences even his normal human state, amplifying his violent impulses before the full reincarnation.

When the reincarnation spell fully activates, Langris’s body is overtaken by Ratri, and his power spikes even further.

His space orbs become larger, more numerous, and gain homing capabilities, turning the battlefield into a death zone where almost any movement is punished.

During the elves’ coordinated assault on the royal capital and royal palace, Ratri-Langris joins the attack on the Clover King and his court, even endangering his own parents.

Yami Sukehiro and Jack the Ripper confront him and Patry’s forces, clashing with the corrupted elves in a brutal fight.

Yami uses his technique to strike Langris with a non-lethal but powerful blow, triggering a berserk state.

Amid this chaos, the real Langris’s consciousness briefly resurfaces and, in a vulnerable moment, reaches out to the comatose Finral, calling him “big brother” from within.

Yami literally smacks Finral awake, and Finral returns to the field despite his injuries, determined to save his brother rather than abandon him.

Seizing an opening, Finral lands a decisive punch on Langris, shattering Ratri’s control and ultimately leading to Langris’s liberation from the elf soul.

Finral apologizes, saying it took him too long to come because of his own weakness, and reaches his hand out to the younger brother who had always looked down on him.

This moment marks a major emotional turning point for Langris and begins the slow repair of their fractured sibling relationship.

Post-Elf Incident and Character Growth

After the Elf Reincarnation incident is resolved, Langris’s attitude toward Finral softens noticeably.

He stops treating him purely as a failure and, though still harsh, begins to treat him more like an older brother he grudgingly respects.

He continues to needle Finral about his womanizing, calling it a “curse” and implying that Finral became even more hopeless because Langris let him get away with being lazy.

He also bluntly states that, as he is now, Finral does not deserve Finesse, pushing him to grow up and get his act together.

At the same time, Langris himself clearly has lingering feelings about Finesse and does not intend to lose in their unspoken rivalry as men.

His sharp tongue now serves as a twisted kind of support, trying to force Finral to become someone worthy rather than just mocking him out of spite.

Vice-Captain Status and the Duel with Yuno

At some point after the Elf arc, Langris steps away from his vice-captain duties and effectively takes an extended leave from the Golden Dawn.

During this same period, Asta travels to the Heart Kingdom for six months of intensive training, and Yuno Grinberryall’s rapid rise reshapes the Golden Dawn’s chain of command.

At a ceremonial investiture, Yuno is promoted to the same rank as Langris—First Class Senior Magic Knight.

Because that rank qualifies one to serve as vice-captain, Golden Dawn members begin to openly discuss Yuno as the next vice-captain candidate.

Langris remembers that Yuno once declared his ambition to become Wizard King, planning first to take command of the Golden Dawn as a stepping stone.

Feeling threatened, intrigued, and weighed down by his guilt over the Elf incident, Langris proposes a one-on-one duel to settle who deserves the vice-captain position.

He attaches a brutal condition: the loser must leave the Golden Dawn.

Secretly, Langris intends to lose on purpose, using the duel as a convenient excuse to resign and “atone” by walking away.

In the early stages of the fight, Langris holds back significantly, planning to let Yuno win.

However, Yuno’s words and unwavering resolve provoke something in Langris, and he decides to fight with his full strength instead of running away.

He then taps into a refined version of the auto-guard space ability once used by Ratri, turning offensive space masses into an automatic defense field that reacts to incoming attacks on its own.

Even when Yuno enters Spirit Dive, merging with Sylph and gaining immense speed and power, Langris uses air-space attacks and auto-defense to hound him relentlessly in midair.

Despite this, Langris fails to see through Yuno’s afterimages and tactical feints and is ultimately defeated.

True to his conditions, he declares that he will leave the squad now that he has lost.

Yuno and William Vangeance, however, both reject the idea that this is how Langris’s story should end.

Vangeance reminds him that his journey is far from over and that shrinking away in guilt does not count as true atonement or growth.

In the end, Langris remains a member of the Golden Dawn, though he steps back from the vice-captain role.

He decides instead to go on a training journey to “re-polish” himself, searching for his own path forward and a way to become stronger without losing himself.

Loss of Vice-Captaincy and Return for the Spade Kingdom War

Approximately six months after Asta begins training in the Heart Kingdom, Yuno is officially appointed vice-captain of the Golden Dawn.

This confirms that Langris has been formally demoted or has stepped down from the position.

Later, when the Spade Kingdom’s Dark Triad attacks the Clover Kingdom and the Golden Dawn headquarters, Dante Zogratis and Zenon Zogratis devastate the squads.

The brutality of Zenon’s assault, in particular, leaves deep scars on Yuno, who becomes obsessed with taking revenge.

Learning of this crisis and determined not to run away this time, Langris returns from his self-imposed training journey to the Clover Kingdom.

He and Yuno undergo intensive training to prepare for a rematch with Zenon and to reclaim their pride as members of the Golden Dawn.

Under the guidance of Nacht Faust’s anti-devil task force planning, Langris is chosen as one of the elite members in the strike force against the Spade Kingdom.

His role is clear: serve as an anti-space specialist and help neutralize Zenon’s terrifying spatial domination.

In the battle against Zenon, Langris and Yuno fight side by side, combining their abilities to try to break through Zenon’s overwhelming devil-powered space magic.

Langris is described as the strongest human space mage—if Zenon were not in the picture—but against a fully devil-synchronized Zenon, his attacks are initially completely nullified.

As Zenon gains full control over his devil’s power and later acquires a devil’s heart, his space magic becomes almost absolute.

Even so, Langris blossoms into a more advanced use of Mana Zone, buying precious time and carefully setting the stage for Yuno’s decisive blow.

Recognizing the difference between them, Langris acknowledges that while he has always tried to be strong alone, Yuno becomes stronger together with his comrades.

He finally and sincerely recognizes Yuno as the rightful vice-captain of the Golden Dawn.

With Langris’s support and space-manipulation, Yuno charges a massive finishing attack that inflicts serious damage on Zenon.

However, Zenon survives thanks to his devil heart, counters, and severely injures Yuno, pushing Langris to the brink as well.

At the last moment, Finral appears and rescues Langris from certain death, proving once again that he will not abandon his younger brother.

The two brothers coordinate a surprise attack to catch Zenon off guard, skillfully combining Finral’s transport magic with Langris’s erasure space to target critical openings.

Even so, they cannot destroy the devil heart with space magic, and both are ultimately defeated.

They are saved when Yuno, refusing to yield, rises again and continues the battle from where they fell.

Space Magic

Langris’s primary attribute, Space Magic, lets him distort, erase, and manipulate space itself.

While Finral mainly opens portals for travel and support, Langris forms condensed spheres or masses of warped space that obliterate anything they touch.

These spheres behave like small black holes that “shave off” or “delete” both matter and magical constructs.

Because they erase the space in which things exist, normal barriers are typically shredded along with whatever they are supposed to protect.

His space magic offers both harsh offense and, in later developments, reactive defense.

Under elf influence and later through his own mastery, he can lay down layered zones of erasure that make approaching him extremely dangerous.

Archangel’s Shootdown (Da Tenshi no Gekitsui)

Langris forms spherical bullets of distorted space on his hands or around him and fires them toward a target.

Anything these spheres touch is scraped out of existence, regardless of whether it is physical or magical.

Under the influence of Ratri during the Elf Reincarnation, this technique grows far more terrifying.

The spheres multiply exponentially, gain homing properties, and can be unleashed in near-endless volleys, creating a storm of tracking space bullets that relentlessly chase enemies.

Auto-Guard Space (Unnamed)

Initially used by Ratri while possessing Langris’s body, this technique creates clusters of space magic that respond automatically to attacks.

These floating masses intercept and erase incoming attacks without Langris needing to consciously target each one, acting as a self-operating defense system.

Later, Langris learns to use a similar auto-guard capability by himself, without the elf’s influence.

He employs this refined defense in his duel with Yuno, allowing him to guard against high-speed, high-power strikes and even some Spirit Dive assaults while focusing on offense.

Archangel’s Annihilation (Archangel’s Shootdown: Destruction)

This is a stronger, upgraded version of his primary offensive spell, implied to be a large-scale or more concentrated annihilation attack.

In the confrontation with Zenon Zogratis, it is nullified instantly, so the exact mechanics remain unclear beyond being a high-tier space-erasure strike.

Mana Zone and Tactical Growth

Later in the story, especially in the Spade Kingdom conflict, Langris develops his Mana Zone, allowing him to control space more precisely in a widespread area around himself.

This lets him read mana flow, predict or intercept enemy attacks, and coordinate space manipulation with allies’ movements.

Even though Zenon still dominates him in pure spatial supremacy thanks to devil power, Langris’s Mana Zone becomes crucial for stalling and creating openings.

This upgraded control symbolizes his growth from a brute-force prodigy to a more thoughtful, team-aware fighter.

Counters and Weaknesses

Because Langris’s magic erases space itself, few direct defensive methods work against it.

However, it can be countered or turned aside by certain rare abilities:

Zora Ideale’s trap/counter magic: Can reflect or neutralize Langris’s space attacks if set up in advance, effectively reversing his erasure against him.

Asta’s Anti-Magic: Cancels magic on contact, erasing Langris’s space orbs and allowing Asta’s sword strikes to reach him despite his normally unstoppable offense.

Another practical weakness is Langris’s tendency to overkill.

His destructive spells can easily cause unnecessary damage, making him dangerous to deploy near allies or civilians if he is emotionally unstable.

Finral Roulacase

Finral is Langris’s older half-brother and his biggest emotional trigger.

For years, Langris belittled him, seeing him as a useless womanizer and magical underachiever unworthy of the Vaude name or Finesse’s affection.

Underneath, though, Langris is consumed by envy of Finral’s warmth, social ease, and the genuine affection others show him.

Their parents’ coldness toward Finral and favoritism toward Langris taught Langris that love is conditional on excellence, while Finral incidentally proved that kindness can win hearts without talent.

The Royal Knights exam, where Langris nearly kills Finral, is a dark low point for their relationship.

The Elf arc, where Finral risks himself and ultimately strikes Langris back to his senses, is the beginning of its repair.

Afterward, Langris’s jabs at Finral become more of a harsh big-brother style push rather than pure cruelty.

He openly tells Finral that he is not worthy of Finesse yet, but this criticism is meant to spur Finral to grow, not simply to hurt him.

Later, when facing Zenon, Finral saves Langris from death and coordinates with him in a critical tandem attack.

Their cooperation in battle, built on both of their space magic abilities, shows that despite all the history, they can fight as true brothers.

Yuno Grinberryall

Yuno is Langris’s fellow Golden Dawn prodigy and his biggest rival for the vice-captain position.

Initially, Langris sees Yuno as a threat—an upstart whose strengths and popularity resemble Finral’s but with the overwhelming talent to match.

Their one-on-one duel, with the condition that the loser leaves the squad, begins as a means for Langris to flee his guilt.

However, Yuno’s resolve forces Langris to fight seriously, and their clash becomes a genuine test of who better deserves to lead.

After losing fairly to Yuno, Langris accepts Yuno’s superiority and the squad’s choice.

Later, during the battle against Zenon, he finally, openly recognizes Yuno as the rightful vice-captain of the Golden Dawn, acknowledging that Yuno’s strength comes from growing alongside his comrades.

William Vangeance

William Vangeance is the captain of the Golden Dawn and a major guiding figure in Langris’s life.

Vangeance chooses Langris as vice-captain for his overwhelming ability but also sees his emotional flaws and latent potential for growth.

After the Elf Reincarnation incident and Langris’s guilt-ridden behavior, Vangeance refuses to let him escape responsibility by simply resigning and disappearing.

He encourages Langris to face himself honestly, to improve, and to find a path beyond being just the “damaged prodigy” who once lost control.

Vangeance’s faith in Langris is a major factor in why Langris remains part of the Golden Dawn instead of being expelled.

It also contributes to Langris’s decision to go on a training journey as a way to rebuild himself rather than surrender to self-loathing.

Finesse Calmreich

Finesse Calmreich is the woman originally intended to be the Vaude heir’s future spouse.

Langris knows full well that Finesse is drawn more to Finral’s kindness and sincerity than to his own brilliance.

This knowledge fuels much of his jealousy and bitterness, but it also underpins his inner vow not to lose to Finral as a man.

Even after the Elf incident, when he begins to grow, Langris still clearly has unresolved feelings about Finesse, which push him to measure his own worth beyond raw power.

He criticizes Finral harshly for being unworthy of her, but at the same time, his own unresolved attachment motivates him to improve himself as well.

His rivalry with Finral over Finesse is as much about moral and emotional growth as it is about status or power.

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(Last edited time: Dec. 22, 2025, 11:03 p.m.)

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